// coverage:ignore-file
// GENERATED CODE - DO NOT MODIFY BY HAND
// ignore_for_file: type=lint
// ignore_for_file: unused_element, deprecated_member_use, deprecated_member_use_from_same_package, use_function_type_syntax_for_parameters, unnecessary_const, avoid_init_to_null, invalid_override_different_default_values_named, prefer_expression_function_bodies, annotate_overrides, invalid_annotation_target, unnecessary_question_mark

part of 'game_prize_loader_bloc.dart';

// **************************************************************************
// FreezedGenerator
// **************************************************************************

T _$identity<T>(T value) => value;

final _privateConstructorUsedError = UnsupportedError(
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);

/// @nodoc
mixin _$GamePrizeLoaderEvent {
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  }) => throw _privateConstructorUsedError;
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/// @nodoc
abstract class $GamePrizeLoaderEventCopyWith<$Res> {
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  $Res call({String id});
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/// @nodoc
class _$GamePrizeLoaderEventCopyWithImpl<
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>
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  // ignore: unused_field
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  // ignore: unused_field
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/// @nodoc
abstract class _$$FetchedImplCopyWith<$Res>
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/// @nodoc
class __$$FetchedImplCopyWithImpl<$Res>
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abstract class _Fetched implements GamePrizeLoaderEvent {
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  @override
  String get id;

  /// Create a copy of GamePrizeLoaderEvent
  /// with the given fields replaced by the non-null parameter values.
  @override
  @JsonKey(includeFromJson: false, includeToJson: false)
  _$$FetchedImplCopyWith<_$FetchedImpl> get copyWith =>
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}

/// @nodoc
mixin _$GamePrizeLoaderState {
  List<GamePrize> get gamePrize => throw _privateConstructorUsedError;
  Option<GameFailure> get failureOptionGamePrize =>
      throw _privateConstructorUsedError;
  bool get isFetching => throw _privateConstructorUsedError;

  /// Create a copy of GamePrizeLoaderState
  /// with the given fields replaced by the non-null parameter values.
  @JsonKey(includeFromJson: false, includeToJson: false)
  $GamePrizeLoaderStateCopyWith<GamePrizeLoaderState> get copyWith =>
      throw _privateConstructorUsedError;
}

/// @nodoc
abstract class $GamePrizeLoaderStateCopyWith<$Res> {
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    $Res Function(GamePrizeLoaderState) then,
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  @useResult
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}

/// @nodoc
class _$GamePrizeLoaderStateCopyWithImpl<
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  // ignore: unused_field
  final $Val _value;
  // ignore: unused_field
  final $Res Function($Val) _then;

  /// Create a copy of GamePrizeLoaderState
  /// with the given fields replaced by the non-null parameter values.
  @pragma('vm:prefer-inline')
  @override
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/// @nodoc
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}

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  /// Create a copy of GamePrizeLoaderState
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  @pragma('vm:prefer-inline')
  @override
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  }) {
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            ? _value._gamePrize
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                  as List<GamePrize>,
        failureOptionGamePrize: null == failureOptionGamePrize
            ? _value.failureOptionGamePrize
            : failureOptionGamePrize // ignore: cast_nullable_to_non_nullable
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            ? _value.isFetching
            : isFetching // ignore: cast_nullable_to_non_nullable
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}

/// @nodoc

class _$GamePrizeLoaderStateImpl implements _GamePrizeLoaderState {
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    required this.failureOptionGamePrize,
    this.isFetching = false,
  }) : _gamePrize = gamePrize;

  final List<GamePrize> _gamePrize;
  @override
  List<GamePrize> get gamePrize {
    if (_gamePrize is EqualUnmodifiableListView) return _gamePrize;
    // ignore: implicit_dynamic_type
    return EqualUnmodifiableListView(_gamePrize);
  }

  @override
  final Option<GameFailure> failureOptionGamePrize;
  @override
  @JsonKey()
  final bool isFetching;

  @override
  String toString() {
    return 'GamePrizeLoaderState(gamePrize: $gamePrize, failureOptionGamePrize: $failureOptionGamePrize, isFetching: $isFetching)';
  }

  @override
  bool operator ==(Object other) {
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              other._gamePrize,
              _gamePrize,
            ) &&
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  @override
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  );

  /// Create a copy of GamePrizeLoaderState
  /// with the given fields replaced by the non-null parameter values.
  @JsonKey(includeFromJson: false, includeToJson: false)
  @override
  @pragma('vm:prefer-inline')
  _$$GamePrizeLoaderStateImplCopyWith<_$GamePrizeLoaderStateImpl>
  get copyWith =>
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        this,
        _$identity,
      );
}

abstract class _GamePrizeLoaderState implements GamePrizeLoaderState {
  const factory _GamePrizeLoaderState({
    required final List<GamePrize> gamePrize,
    required final Option<GameFailure> failureOptionGamePrize,
    final bool isFetching,
  }) = _$GamePrizeLoaderStateImpl;

  @override
  List<GamePrize> get gamePrize;
  @override
  Option<GameFailure> get failureOptionGamePrize;
  @override
  bool get isFetching;

  /// Create a copy of GamePrizeLoaderState
  /// with the given fields replaced by the non-null parameter values.
  @override
  @JsonKey(includeFromJson: false, includeToJson: false)
  _$$GamePrizeLoaderStateImplCopyWith<_$GamePrizeLoaderStateImpl>
  get copyWith => throw _privateConstructorUsedError;
}
