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enaklo-flutter/lib/application/game/game_spin/game_spin_bloc.dart
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import 'package:bloc/bloc.dart';
import 'package:dartz/dartz.dart';
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:injectable/injectable.dart';
import '../../../domain/game/game.dart';
part 'game_spin_event.dart';
part 'game_spin_state.dart';
part 'game_spin_bloc.freezed.dart';
@injectable
class GameSpinBloc extends Bloc<GameSpinEvent, GameSpinState> {
final IGameRepository _repository;
GameSpinBloc(this._repository) : super(GameSpinState.initial()) {
on<GameSpinEvent>(_onGameSpinEvent);
}
Future<void> _onGameSpinEvent(
GameSpinEvent event,
Emitter<GameSpinState> emit,
) {
return event.map(
spun: (e) async {
if (state.isSpinning) return;
emit(state.copyWith(isSpinning: true, failureOrResultOption: none()));
final result = await _repository.spin(gameId: e.gameId);
emit(
state.copyWith(
isSpinning: false,
failureOrResultOption: optionOf(result),
),
);
},
);
}
}