apskel-owner-flutter/lib/l10n/app_localizations.dart
2025-08-13 01:17:00 +07:00

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_en.dart';
import 'app_localizations_id.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'l10n/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations? of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations);
}
static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('en'),
Locale('id')
];
/// No description provided for @indonesian.
///
/// In en, this message translates to:
/// **'Indonesian'**
String get indonesian;
/// No description provided for @english.
///
/// In en, this message translates to:
/// **'English'**
String get english;
/// No description provided for @language.
///
/// In en, this message translates to:
/// **'Language'**
String get language;
/// No description provided for @version.
///
/// In en, this message translates to:
/// **'Version'**
String get version;
/// No description provided for @select_language.
///
/// In en, this message translates to:
/// **'Select Language'**
String get select_language;
/// No description provided for @login_header.
///
/// In en, this message translates to:
/// **'Welcome back'**
String get login_header;
/// No description provided for @login_desc.
///
/// In en, this message translates to:
/// **'Sign in to your account'**
String get login_desc;
/// No description provided for @email.
///
/// In en, this message translates to:
/// **'Email'**
String get email;
/// No description provided for @email_placeholder.
///
/// In en, this message translates to:
/// **'Enter your email'**
String get email_placeholder;
/// No description provided for @password.
///
/// In en, this message translates to:
/// **'Password'**
String get password;
/// No description provided for @password_placeholder.
///
/// In en, this message translates to:
/// **'Enter your password'**
String get password_placeholder;
/// No description provided for @forgot_password.
///
/// In en, this message translates to:
/// **'Forgot Password'**
String get forgot_password;
/// No description provided for @sign_in.
///
/// In en, this message translates to:
/// **'Sign In'**
String get sign_in;
/// No description provided for @good_morning.
///
/// In en, this message translates to:
/// **'Good Morning'**
String get good_morning;
/// No description provided for @good_afternoon.
///
/// In en, this message translates to:
/// **'Good Afternoon'**
String get good_afternoon;
/// No description provided for @good_evening.
///
/// In en, this message translates to:
/// **'Good Evening'**
String get good_evening;
/// No description provided for @good_night.
///
/// In en, this message translates to:
/// **'Good Night'**
String get good_night;
/// No description provided for @home_header_desc.
///
/// In en, this message translates to:
/// **'Let\'s improve your business performance today'**
String get home_header_desc;
/// No description provided for @home.
///
/// In en, this message translates to:
/// **'Home'**
String get home;
/// No description provided for @transaction.
///
/// In en, this message translates to:
/// **'Transaction'**
String get transaction;
/// No description provided for @transactions.
///
/// In en, this message translates to:
/// **'Transactions'**
String get transactions;
/// No description provided for @report.
///
/// In en, this message translates to:
/// **'Report'**
String get report;
/// No description provided for @reports.
///
/// In en, this message translates to:
/// **'Reports'**
String get reports;
/// No description provided for @profile.
///
/// In en, this message translates to:
/// **'Profile'**
String get profile;
/// No description provided for @sales_today.
///
/// In en, this message translates to:
/// **'Sales today'**
String get sales_today;
}
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
}
@override
bool isSupported(Locale locale) => <String>['en', 'id'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
AppLocalizations lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'en': return AppLocalizationsEn();
case 'id': return AppLocalizationsId();
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.'
);
}