apskel-pos-backend/internal/mappers/game_play_mapper.go

55 lines
1.7 KiB
Go
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2025-09-17 19:30:17 +07:00
package mappers
import (
"apskel-pos-be/internal/entities"
"apskel-pos-be/internal/models"
)
// ToGamePlayResponse converts a game play entity to a game play response
func ToGamePlayResponse(gamePlay *entities.GamePlay) *models.GamePlayResponse {
if gamePlay == nil {
return nil
}
return &models.GamePlayResponse{
ID: gamePlay.ID,
GameID: gamePlay.GameID,
CustomerID: gamePlay.CustomerID,
PrizeID: gamePlay.PrizeID,
TokenUsed: gamePlay.TokenUsed,
RandomSeed: gamePlay.RandomSeed,
CreatedAt: gamePlay.CreatedAt,
Game: ToGameResponse(&gamePlay.Game),
Customer: ToCustomerResponse(&gamePlay.Customer),
Prize: ToGamePrizeResponse(gamePlay.Prize),
}
}
// ToGamePlayResponses converts a slice of game play entities to game play responses
func ToGamePlayResponses(gamePlays []entities.GamePlay) []models.GamePlayResponse {
responses := make([]models.GamePlayResponse, len(gamePlays))
for i, gp := range gamePlays {
responses[i] = *ToGamePlayResponse(&gp)
}
return responses
}
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// ToGamePlayResponsesFromPointers converts a slice of game play entity pointers to game play responses
func ToGamePlayResponsesFromPointers(gamePlays []*entities.GamePlay) []models.GamePlayResponse {
responses := make([]models.GamePlayResponse, len(gamePlays))
for i, gp := range gamePlays {
responses[i] = *ToGamePlayResponse(gp)
}
return responses
}
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// ToGamePlayEntity converts a create game play request to a game play entity
func ToGamePlayEntity(req *models.CreateGamePlayRequest) *entities.GamePlay {
return &entities.GamePlay{
GameID: req.GameID,
CustomerID: req.CustomerID,
TokenUsed: req.TokenUsed,
RandomSeed: req.RandomSeed,
}
}