feat(enakgame): spin as an EnakGame game; remove the old game flow
EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003). Spin (EG-1001) - PROBABILITY entries take an optional label (a wheel segment). The customer game list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and completing returns the drawn prize, so the client can draw the wheel and stop it on the server's draw. - docs/enakgame-spin.md: the admin steps to set up spin per organization (no seeder) and the customer app flow. An HTTP test plays it end to end. Old game flow removed (EG-1002) - Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their handlers, services, processors, repositories, validators, models, contracts, mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also closes RFC §15 findings 1 and 2 (double charge, spinning another org's game). - Tables games, game_prizes, game_plays and rewards stay for ledger history. entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps game_id but no longer embeds the old game response. games.is_active dropped (EG-1003) - Migration 000115; nothing reads metadata.coin_cost any more. The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests were not run: no test database here. Migration 000115 has not been run anywhere. The customer app must stop calling the removed endpoints before this is deployed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Spin sebagai Game EnakGame
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**Sumber:** [RFC EnakGame](rfc-enakgame.md) §14, task EG-1001
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**Pembaca:** admin organisasi dan tim backoffice / aplikasi customer
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Spin lama (`POST /customer/spin`) diganti dengan game EnakGame biasa: tipe `SPIN`,
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reward `PROBABILITY`, hadiah berupa EnakCoin. Spin dimainkan lewat endpoint session
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yang sama dengan game lain, sehingga ikut mendapat idempotency, refund otomatis, budget,
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event, dan Economy Guard.
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Tidak ada seeder: setiap organisasi membuat spin-nya sendiri lewat API admin di bawah.
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Semua langkah memakai token admin organisasi; langkah 2–4 butuh loyalty manager.
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## Langkah Admin
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### 1. Buat game
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`POST /api/v1/marketing/enakgame/games`
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```json
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{
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"name": "Spin Harian",
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"slug": "spin",
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"type": "SPIN",
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"entry_cost": 5,
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"status": "ACTIVE",
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"thumbnail_url": "https://…/spin.png",
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"game_url": "https://…/spin/index.html"
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}
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```
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`entry_cost` adalah EnakCoin yang dipotong setiap kali spin (minimal 1).
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### 2. Buat reward config `PROBABILITY`
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`POST /api/v1/marketing/enakgame/games/:id/reward-configs`
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```json
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{
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"reward_type": "PROBABILITY",
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"max_reward": 50,
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"rules": {
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"table": [
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{ "weight": 50, "amount": 0, "label": "Zonk" },
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{ "weight": 30, "amount": 3, "label": "3 Coin" },
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{ "weight": 15, "amount": 10, "label": "10 Coin" },
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{ "weight": 5, "amount": 50, "label": "Jackpot" }
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]
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},
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"reason": "Spin pertama"
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}
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```
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- Satu baris `table` = satu segmen roda, urut searah gambar roda.
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- `weight` bilangan bulat ≥ 1. Peluang segmen = `weight` ÷ total weight (di atas: 50%,
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30%, 15%, 5%). Weight tidak pernah dikirim ke customer.
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- `amount` EnakCoin yang didapat (boleh 0). `label` opsional, maksimal 100 karakter,
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ditampilkan di roda.
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- `max_reward` minimal sebesar `amount` terbesar, kalau tidak hadiah besar terpotong.
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### 3. Aktifkan config
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`POST /api/v1/marketing/enakgame/reward-configs/:id/activate`
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Mengganti hadiah nanti berarti membuat versi config baru lalu mengaktifkannya; session
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yang sedang berjalan tetap memakai versi saat dimulai.
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### 4. Pastikan ada budget global bulan berjalan
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`POST /api/v1/marketing/enakgame/budgets` dengan `scope: "GLOBAL"`, bila belum ada. Tanpa
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budget global, customer tidak bisa memulai game apa pun.
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## Alur di Aplikasi Customer
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1. `GET /api/v1/customer/enakgame/games`: game spin punya `prizes`, yaitu segmen roda
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(`entry`, `label`, `amount`) dalam urutan config. Gambar roda dari sini.
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2. `POST /api/v1/customer/enakgame/sessions` dengan `{"game_id": "…"}` dan header
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`Idempotency-Key`. Entry cost dipotong di sini.
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3. `POST /api/v1/customer/enakgame/sessions/:id/complete` dengan body `{}`. Server yang
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mengundi. Response berisi `prize` (`entry`, `label`, `amount`): putar roda sampai
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berhenti di segmen `entry` itu. `reward_total` adalah Coin yang benar-benar masuk,
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bisa lebih besar dari `prize.amount` karena event, atau lebih kecil karena limit
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harian (`limited_by`).
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Aplikasi tidak boleh mengundi sendiri atau mengirim hadiah: apa pun yang dikirim selain
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data hasil diabaikan.
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