feat(enakgame): spin as an EnakGame game; remove the old game flow
EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003). Spin (EG-1001) - PROBABILITY entries take an optional label (a wheel segment). The customer game list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and completing returns the drawn prize, so the client can draw the wheel and stop it on the server's draw. - docs/enakgame-spin.md: the admin steps to set up spin per organization (no seeder) and the customer app flow. An HTTP test plays it end to end. Old game flow removed (EG-1002) - Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their handlers, services, processors, repositories, validators, models, contracts, mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also closes RFC §15 findings 1 and 2 (double charge, spinning another org's game). - Tables games, game_prizes, game_plays and rewards stay for ledger history. entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps game_id but no longer embeds the old game response. games.is_active dropped (EG-1003) - Migration 000115; nothing reads metadata.coin_cost any more. The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests were not run: no test database here. Migration 000115 has not been run anywhere. The customer app must stop calling the removed endpoints before this is deployed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -367,23 +367,18 @@ Kurs per organisasi: `coin_amount` EnakCoin = `point_amount` EnakPoint (default
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## 7. Game
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`POST /api/v1/customer/spin` dengan `{ "spin_id": "<id game>" }`. Tanpa PIN.
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Game lama (`POST /api/v1/customer/spin`, `GET /customer/games`,
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`GET /customer/ferris-wheel`, dan admin `/marketing/games`, `/marketing/game-prizes`,
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`/marketing/rewards`) sudah dihapus. Semua game, termasuk spin, sekarang game EnakGame:
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Setiap game memotong EnakCoin sebesar `metadata.coin_cost` game itu (default 1).
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Response:
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- Customer: `GET /api/v1/customer/enakgame/games`, lalu
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`POST /api/v1/customer/enakgame/sessions` (wajib `Idempotency-Key`, memotong
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`entry_cost` EnakCoin), lalu `POST /api/v1/customer/enakgame/sessions/:id/complete`
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(server menghitung hadiah EnakCoin). Tanpa PIN.
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- Dashboard: game dan biaya per main (`entry_cost`, bilangan bulat ≥ 1) diatur di
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`/marketing/enakgame/games`, hadiahnya di reward config.
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```json
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{
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"game_play": { "id": "…", "game_id": "…", "coins_used": 1, "created_at": "…" },
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"prize_won": { "id": "…", "name": "Voucher 10rb", … },
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"coins_remaining": 7
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}
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```
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EnakCoin kurang, game nonaktif, atau hadiah baru saja habis dijawab `304`; tidak ada
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EnakCoin yang terpotong.
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Di dashboard, `metadata.coin_cost` diisi per game dengan bilangan bulat ≥ 1.
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Langkah admin dan alur aplikasi untuk spin ada di [`enakgame-spin.md`](enakgame-spin.md).
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---
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@@ -549,4 +544,5 @@ Riwayat perubahan: `GET /api/v1/marketing/loyalty-settings/history?page=1&limit=
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**Dashboard**
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- [ ] Tampilkan `point_cashback_percent`, `impact`, `expiry_preview`, dan
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`expiry_activations` sebelum owner menyimpan setting.
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- [ ] Isi `metadata.coin_cost` untuk setiap game.
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- [ ] Buat ulang game (termasuk spin) di `/marketing/enakgame/games` dengan `entry_cost`
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dan reward config ([`enakgame-spin.md`](enakgame-spin.md)).
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