feat(enakgame): budget controller recommendations and analytics
EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903). Budget Controller (EG-901, EG-902) - GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the multiplier (budget − realized) / (forecast − realized), within one step of 1, rounded down to two decimals, either way. Shows each game's new rules. - POST .../recommendation/accept with the multiplier the admin saw: recomputed in the transaction, then one new ACTIVE version per game, the old one RETIRED, audited with source budget_controller and RECOMMENDATION_ACCEPTED on the budget. - Migration 000112: base_config_id, multiplier and budget_id on game_reward_configs. Rules are always scaled from the admin's last version, so rounding does not compound and min/max are against what the admin set. - Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier 50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4. - RewardCalculator.Scale for the four reward types: amounts only, rounded down. Analytics (EG-903) - GET /marketing/enakgame/analytics/games and /analytics/economy over a range of Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger. - Migrations 000113 (game_sessions by organization and start) and 000114 (wallet_transactions by organization and time, CONCURRENTLY). The Postgres tests for accepting and analytics were not run: no test database here. Migrations 000112-000114 have not been run anywhere. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -38,11 +38,13 @@ func enakGameHandlers(db *gorm.DB) (*EnakGameAdminHandler, *EnakGameCustomerHand
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wallet := processor.NewWalletProcessor(repository.NewWalletRepository(db))
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customers := repository.NewWalletMoveRepository(db)
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spendable := repository.NewWalletQueryRepository(db)
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metrics := processor.NewGameBudgetMetricsProcessor(budgets, repository.NewGameBudgetMetricsRepository(db))
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admin := NewEnakGameAdminHandler(service.NewEnakGameAdminService(
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processor.NewEnakGameAdminProcessor(games, audit, txm), processor.NewGameBudgetProcessor(budgets, audit, txm),
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processor.NewGameBudgetMetricsProcessor(budgets, repository.NewGameBudgetMetricsRepository(db)),
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processor.NewEnakGameAdminProcessor(games, audit, txm), processor.NewGameBudgetProcessor(budgets, audit, txm), metrics,
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processor.NewGameBudgetControllerProcessor(budgets, metrics, games, audit, txm),
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processor.NewGameEventProcessor(repository.NewGameEventRepository(db), games, budgets, audit, txm),
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processor.NewVoucherAdminProcessor(vouchers, audit, txm)))
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processor.NewVoucherAdminProcessor(vouchers, audit, txm),
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processor.NewEnakGameAnalyticsProcessor(repository.NewEnakGameAnalyticsRepository(db))))
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customer := NewEnakGameCustomerHandler(service.NewEnakGameCustomerService(
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processor.NewGameSessionProcessor(customers, games, repository.NewGameSessionRepository(db), budgets,
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repository.NewGameEventRepository(db), repository.NewGameRewardCounterRepository(db), processor.NewLoyaltySettingsProcessor(repository.NewLoyaltySettingsRepository(db), txm),
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