feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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@@ -67,7 +67,8 @@ Nilai rupiah EnakPoint, kurs exchange, batas transfer, dan kedaluwarsa berlaku s
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"exchange": { "coin_amount": 1, "point_amount": 1 },
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"transfer": { "enabled": true, "min_amount": 1, "max_per_transaction": null, "daily_limit": null },
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"point_expiry": { "…": "lihat bagian kedaluwarsa" },
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"coin_expiry": { "…": "lihat bagian kedaluwarsa" }
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"coin_expiry": { "…": "lihat bagian kedaluwarsa" },
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"enakgame": { "user_daily_limit": 0, "global_daily_limit": 0 }
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}
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```
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@@ -79,6 +80,8 @@ Nilai rupiah EnakPoint, kurs exchange, batas transfer, dan kedaluwarsa berlaku s
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| `transfer.min_amount` | Minimal per transfer | 1 | ≥ 1 |
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| `transfer.max_per_transaction` | Maksimal per transfer | kosong = tanpa batas | ≥ 1 |
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| `transfer.daily_limit` | Batas harian per customer | kosong = tanpa batas | ≥ 1, dihitung per currency, reset tengah malam WIB |
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| `enakgame.user_daily_limit` | Maksimal EnakCoin dari EnakGame per customer per hari | 0 = tanpa batas | ≥ 0, reset tengah malam WIB |
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| `enakgame.global_daily_limit` | Maksimal EnakCoin dari EnakGame seluruh organisasi per hari | 0 = tanpa batas | ≥ 0, reset tengah malam WIB |
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### Alur simpan
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