feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
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package processor
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import (
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"encoding/json"
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"math"
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"testing"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"apskel-pos-be/internal/constants"
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)
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// fixedRNG returns the given draws in turn.
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type fixedRNG struct{ draws []int64 }
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func (r *fixedRNG) Int63n(n int64) (int64, error) {
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v := r.draws[0]
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r.draws = r.draws[1:]
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return v % n, nil
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}
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func calculate(t *testing.T, rewardType, rules string, result SessionResult, rng RewardRNG) (int64, map[string]any, error) {
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t.Helper()
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c, err := RewardCalculatorFor(rewardType)
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require.NoError(t, err)
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require.NoError(t, c.Validate(json.RawMessage(rules)), "the example rules are valid")
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return c.Calculate(json.RawMessage(rules), result, rng)
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}
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// The examples of docs/enakgame-prd.md §12.
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func TestRewardCalculator_PRDExamples(t *testing.T) {
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t.Run("FIXED", func(t *testing.T) {
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base, _, err := calculate(t, constants.GameRewardTypeFixed, `{"amount": 5}`, SessionResult{}, nil)
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require.NoError(t, err)
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assert.EqualValues(t, 5, base)
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})
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t.Run("SCORE_BASED", func(t *testing.T) {
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rules := `{"bands": [
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{"min": 0, "max": 100, "amount": 1},
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{"min": 101, "max": 500, "amount": 5},
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{"min": 501, "max": 1000, "amount": 10},
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{"min": 1001, "amount": 20}]}`
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for score, want := range map[int64]int64{0: 1, 100: 1, 101: 5, 500: 5, 501: 10, 1000: 10, 1001: 20, 99999: 20} {
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score := score
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base, detail, err := calculate(t, constants.GameRewardTypeScoreBased, rules, SessionResult{Score: &score}, nil)
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require.NoError(t, err)
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assert.Equal(t, want, base, "score %d", score)
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assert.Equal(t, score, detail["score"])
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}
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negative := int64(-1)
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_, _, err := calculate(t, constants.GameRewardTypeScoreBased, rules, SessionResult{Score: &negative}, nil)
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assert.ErrorIs(t, err, ErrRewardResultUnusable)
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_, _, err = calculate(t, constants.GameRewardTypeScoreBased, rules, SessionResult{}, nil)
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assert.ErrorIs(t, err, ErrRewardResultUnusable, "no score")
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capped := `{"bands": [{"min": 0, "max": 10, "amount": 1}]}`
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over := int64(11)
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_, _, err = calculate(t, constants.GameRewardTypeScoreBased, capped, SessionResult{Score: &over}, nil)
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assert.ErrorIs(t, err, ErrRewardResultUnusable, "above the last band's max")
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})
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t.Run("OUTCOME_BASED", func(t *testing.T) {
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rules := `{"outcomes": {"PERFECT": 20, "GOOD": 10, "NORMAL": 5, "FAIL": 0}}`
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for outcome, want := range map[string]int64{"PERFECT": 20, "GOOD": 10, "NORMAL": 5, "FAIL": 0} {
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outcome := outcome
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base, detail, err := calculate(t, constants.GameRewardTypeOutcomeBased, rules, SessionResult{Outcome: &outcome}, nil)
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require.NoError(t, err)
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assert.Equal(t, want, base, outcome)
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assert.Equal(t, outcome, detail["outcome"])
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}
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unknown := "LEGENDARY"
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_, _, err := calculate(t, constants.GameRewardTypeOutcomeBased, rules, SessionResult{Outcome: &unknown}, nil)
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assert.ErrorIs(t, err, ErrRewardResultUnusable)
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})
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t.Run("PROBABILITY", func(t *testing.T) {
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// 0.1% 1000, 1% 100, 10% 10, 88.9% 0, as whole weights out of 1000.
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rules := `{"table": [{"weight": 1, "amount": 1000}, {"weight": 10, "amount": 100}, {"weight": 100, "amount": 10}, {"weight": 889, "amount": 0}]}`
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for roll, want := range map[int64]int64{0: 1000, 1: 100, 10: 100, 11: 10, 110: 10, 111: 0, 999: 0} {
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base, detail, err := calculate(t, constants.GameRewardTypeProbability, rules, SessionResult{}, &fixedRNG{draws: []int64{roll}})
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require.NoError(t, err)
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assert.Equal(t, want, base, "roll %d", roll)
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assert.Equal(t, roll, detail["roll"], "the draw is kept for audit")
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assert.EqualValues(t, 1000, detail["total_weight"])
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}
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})
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}
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func TestRewardCalculator_ProbabilityDistribution(t *testing.T) {
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rules := json.RawMessage(`{"table": [{"weight": 1, "amount": 1000}, {"weight": 10, "amount": 100}, {"weight": 100, "amount": 10}, {"weight": 889, "amount": 0}]}`)
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c, err := RewardCalculatorFor(constants.GameRewardTypeProbability)
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require.NoError(t, err)
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const draws = 100_000
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counts := map[int64]int{}
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for i := 0; i < draws; i++ {
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base, _, err := c.Calculate(rules, SessionResult{}, CryptoRewardRNG{})
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require.NoError(t, err)
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counts[base]++
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}
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// Within five standard deviations of the expected share: a correct table fails
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// this about once in a few million runs.
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for amount, p := range map[int64]float64{1000: 0.001, 100: 0.01, 10: 0.1, 0: 0.889} {
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got := float64(counts[amount]) / draws
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tolerance := 5 * math.Sqrt(p*(1-p)/draws)
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assert.InDelta(t, p, got, tolerance, "amount %d", amount)
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}
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}
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func TestRewardCalculator_RejectsInvalidRules(t *testing.T) {
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for name, tc := range map[string]struct{ rewardType, rules string }{
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"unknown type": {"TIERED", `{}`},
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"not JSON": {constants.GameRewardTypeFixed, `{amount: 5}`},
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"unknown field": {constants.GameRewardTypeFixed, `{"amount": 5, "amonut": 6}`},
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"trailing data": {constants.GameRewardTypeFixed, `{"amount": 5} {}`},
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"FIXED without amount": {constants.GameRewardTypeFixed, `{}`},
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"FIXED negative": {constants.GameRewardTypeFixed, `{"amount": -1}`},
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"FIXED fraction": {constants.GameRewardTypeFixed, `{"amount": 1.5}`},
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"no bands": {constants.GameRewardTypeScoreBased, `{"bands": []}`},
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"bands not from 0": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 1, "amount": 1}]}`},
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"bands overlap": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0, "max": 100, "amount": 1}, {"min": 100, "amount": 2}]}`},
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"bands leave a gap": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0, "max": 100, "amount": 1}, {"min": 102, "amount": 2}]}`},
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"open band not last": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0, "amount": 1}, {"min": 101, "amount": 2}]}`},
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"band max below min": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0, "max": -1, "amount": 1}]}`},
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"band out of order": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0, "max": 100, "amount": 1}, {"min": 501, "amount": 3}, {"min": 101, "max": 500, "amount": 2}]}`},
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"band without amount": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0}]}`},
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"band negative amount": {constants.GameRewardTypeScoreBased, `{"bands": [{"min": 0, "amount": -2}]}`},
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"no outcomes": {constants.GameRewardTypeOutcomeBased, `{"outcomes": {}}`},
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"blank outcome": {constants.GameRewardTypeOutcomeBased, `{"outcomes": {" ": 1}}`},
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"negative outcome": {constants.GameRewardTypeOutcomeBased, `{"outcomes": {"WIN": -1}}`},
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"empty table": {constants.GameRewardTypeProbability, `{"table": []}`},
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"zero weight": {constants.GameRewardTypeProbability, `{"table": [{"weight": 0, "amount": 1}, {"weight": 1, "amount": 0}]}`},
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"negative weight": {constants.GameRewardTypeProbability, `{"table": [{"weight": -1, "amount": 1}, {"weight": 2, "amount": 0}]}`},
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"percent weight": {constants.GameRewardTypeProbability, `{"table": [{"weight": 0.1, "amount": 1000}]}`},
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"entry without weight": {constants.GameRewardTypeProbability, `{"table": [{"amount": 1}]}`},
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"negative probability pay": {constants.GameRewardTypeProbability, `{"table": [{"weight": 1, "amount": -1}]}`},
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"weights overflow": {constants.GameRewardTypeProbability, `{"table": [{"weight": 9000000000000000000, "amount": 1}, {"weight": 9000000000000000000, "amount": 0}]}`},
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} {
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c, err := RewardCalculatorFor(tc.rewardType)
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if err == nil {
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err = c.Validate(json.RawMessage(tc.rules))
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}
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assert.ErrorIs(t, err, ErrInvalidRewardRules, name)
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}
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}
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