feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
2c9753fae7
commit
798a36bd6c
@@ -0,0 +1,95 @@
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package repository
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import (
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"context"
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"fmt"
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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"apskel-pos-be/internal/constants"
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)
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// GameBudgetMetricsRepository reads what a budget's metrics are computed from
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// (docs/rfc-enakgame.md §10), on read, from the tables that hold it.
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type GameBudgetMetricsRepository interface {
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// RealizedCost sums the voucher costs recognized against a budget at or after from
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// and before to; a nil bound is open. EnakPoint not from EnakGame names no budget,
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// so it never counts (D5).
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RealizedCost(ctx context.Context, budgetID uuid.UUID, from, to *time.Time) (int64, error)
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// CoinIssued sums the EnakCoin rewards the budget paid for.
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CoinIssued(ctx context.Context, budgetID uuid.UUID) (int64, error)
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// Exposure sums, per currency, what is still spendable at asOf of the balances the
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// budget's rewards created, following them through transfers and exchanges: the
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// most that can still turn into cost.
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Exposure(ctx context.Context, budgetID uuid.UUID, asOf time.Time) (coins, points int64, err error)
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}
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type gameBudgetMetricsRepository struct {
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db *gorm.DB
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}
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func NewGameBudgetMetricsRepository(db *gorm.DB) GameBudgetMetricsRepository {
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return &gameBudgetMetricsRepository{db: db}
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}
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func (r *gameBudgetMetricsRepository) RealizedCost(ctx context.Context, budgetID uuid.UUID, from, to *time.Time) (int64, error) {
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q := DBFromContext(ctx, r.db).WithContext(ctx).Table("voucher_redemption_costs").Where("budget_id = ?", budgetID)
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if from != nil {
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q = q.Where("recognized_at >= ?", *from)
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}
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if to != nil {
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q = q.Where("recognized_at < ?", *to)
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}
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var total int64
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if err := q.Select("COALESCE(SUM(cost), 0)").Scan(&total).Error; err != nil {
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return 0, fmt.Errorf("failed to sum realized cost: %w", err)
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}
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return total, nil
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}
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func (r *gameBudgetMetricsRepository) CoinIssued(ctx context.Context, budgetID uuid.UUID) (int64, error) {
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var total int64
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err := DBFromContext(ctx, r.db).WithContext(ctx).Table("game_session_rewards").Where("budget_id = ?", budgetID).
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Select("COALESCE(SUM(amount), 0)").Scan(&total).Error
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if err != nil {
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return 0, fmt.Errorf("failed to sum issued EnakCoin: %w", err)
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}
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return total, nil
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}
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func (r *gameBudgetMetricsRepository) Exposure(ctx context.Context, budgetID uuid.UUID, asOf time.Time) (int64, int64, error) {
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var rows []struct {
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Currency string
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Total int64
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}
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err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(`
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WITH RECURSIVE tree AS (
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SELECT l.id, l.currency, l.remaining_amount, l.expires_at
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FROM game_session_rewards r
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JOIN wallet_lots l ON l.source_transaction_id = r.wallet_transaction_id
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WHERE r.budget_id = ?
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UNION ALL
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SELECT c.id, c.currency, c.remaining_amount, c.expires_at
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FROM tree t
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JOIN wallet_lots c ON c.origin_lot_id = t.id
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)
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SELECT currency, COALESCE(SUM(remaining_amount), 0) AS total
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FROM tree
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WHERE remaining_amount > 0 AND (expires_at IS NULL OR expires_at > ?)
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GROUP BY currency`, budgetID, asOf).Scan(&rows).Error
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if err != nil {
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return 0, 0, fmt.Errorf("failed to sum budget exposure: %w", err)
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}
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var coins, points int64
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for _, row := range rows {
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switch row.Currency {
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case constants.WalletCurrencyCoin:
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coins = row.Total
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case constants.WalletCurrencyPoint:
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points = row.Total
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}
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}
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return coins, points, nil
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}
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