Reapply "feat(loyalty): EnakPoint & EnakCoin" (#32)
This reverts commit 4e24f9bbb0.
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@@ -6,7 +6,6 @@ import (
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"apskel-pos-be/internal/models"
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"apskel-pos-be/internal/processor"
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"apskel-pos-be/internal/repository"
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"github.com/google/uuid"
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)
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@@ -17,13 +16,11 @@ type SpinGameService interface {
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type spinGameService struct {
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gamePlayProcessor *processor.GamePlayProcessor
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txManager *repository.TxManager
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}
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func NewSpinGameService(gamePlayProcessor *processor.GamePlayProcessor, txManager *repository.TxManager) SpinGameService {
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func NewSpinGameService(gamePlayProcessor *processor.GamePlayProcessor) SpinGameService {
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return &spinGameService{
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gamePlayProcessor: gamePlayProcessor,
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txManager: txManager,
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}
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}
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@@ -45,28 +42,13 @@ func (s *spinGameService) PlaySpinGame(ctx context.Context, customerID string, r
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return nil, fmt.Errorf("invalid customer ID format: %w", err)
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}
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// Use transaction to ensure consistency
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var playResponse *models.PlayGameResponse
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err = s.txManager.WithTransaction(ctx, func(txCtx context.Context) error {
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// Create play game request
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playGameReq := &models.PlayGameRequest{
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GameID: spinID,
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CustomerID: customerUUID,
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TokenUsed: 1, // Default to 1 token per spin
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}
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// Play the game within transaction
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var playErr error
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playResponse, playErr = s.gamePlayProcessor.PlayGame(txCtx, playGameReq)
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if playErr != nil {
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return fmt.Errorf("failed to play spin game: %w", playErr)
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}
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return nil
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// PlayGame runs its own transaction and charges the game's coin_cost in EnakCoin.
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playResponse, err := s.gamePlayProcessor.PlayGame(ctx, &models.PlayGameRequest{
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GameID: spinID,
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CustomerID: customerUUID,
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})
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if err != nil {
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return nil, err
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return nil, fmt.Errorf("failed to play spin game: %w", err)
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}
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// Convert prize to customer-facing format
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@@ -88,9 +70,9 @@ func (s *spinGameService) PlaySpinGame(ctx context.Context, customerID string, r
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Status: "SUCCESS",
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Message: "Spin game completed successfully.",
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Data: &models.SpinGameResponseData{
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GamePlay: playResponse.GamePlay,
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PrizeWon: customerPrize,
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TokensRemaining: playResponse.TokensRemaining,
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GamePlay: playResponse.GamePlay,
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PrizeWon: customerPrize,
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CoinsRemaining: playResponse.CoinsRemaining,
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},
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}
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