refactor(loyalty): remove what is left of tokens

Tokens are EnakCoin and no app uses the token names any more, so their
compatibility layer goes:

- GET /customer/tokens and its handler, service, processor and response
  types.
- total_tokens and tokens_history on GET /customer/wallet; last_updated
  now comes from the most recent row of either currency.
- token_used and tokens_remaining on game and spin responses, and
  sort_by=token_used on the game play list.
- TOKENS as a campaign type and reward type, with the mapping to COINS:
  migration 000092 already renamed the stored values.

The customer_tokens table and its entity stay, as cmd/wallet-migrate still
reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows
it wrote. The docs list the removed names and their replacements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
efrilm
2026-09-30 16:55:27 +07:00
co-authored by Claude Opus 5.5
parent 9b21af8892
commit c988a79d3b
26 changed files with 57 additions and 268 deletions
+4 -4
View File
@@ -71,7 +71,7 @@ func ToCampaignEntity(request *contract.CreateCampaignRequest) *entities.Campaig
return &entities.Campaign{
Name: request.Name,
Description: request.Description,
Type: entities.NormalizeCampaignType(request.Type),
Type: entities.CampaignType(request.Type),
StartDate: request.StartDate,
EndDate: request.EndDate,
IsActive: request.IsActive,
@@ -91,7 +91,7 @@ func ToCampaignEntityFromUpdate(request *contract.UpdateCampaignRequest) *entiti
ID: request.ID,
Name: request.Name,
Description: request.Description,
Type: entities.NormalizeCampaignType(request.Type),
Type: entities.CampaignType(request.Type),
StartDate: request.StartDate,
EndDate: request.EndDate,
IsActive: request.IsActive,
@@ -118,7 +118,7 @@ func ToCampaignRuleEntity(request *contract.CampaignRuleStruct, campaignID uuid.
CampaignID: campaignID,
RuleType: entities.RuleType(request.RuleType),
ConditionValue: request.ConditionValue,
RewardType: entities.NormalizeCampaignRewardType(request.RewardType),
RewardType: entities.CampaignRewardType(request.RewardType),
RewardValue: request.RewardValue,
RewardSubtype: rewardSubtype,
RewardRefID: request.RewardRefID,
@@ -142,7 +142,7 @@ func ToCampaignRuleEntityFromUpdate(request *contract.CampaignRuleStruct, campai
CampaignID: campaignID,
RuleType: entities.RuleType(request.RuleType),
ConditionValue: request.ConditionValue,
RewardType: entities.NormalizeCampaignRewardType(request.RewardType),
RewardType: entities.CampaignRewardType(request.RewardType),
RewardValue: request.RewardValue,
RewardSubtype: rewardSubtype,
RewardRefID: request.RewardRefID,
+3 -5
View File
@@ -36,10 +36,9 @@ func SpinGameResponseDataModelToContract(data *models.SpinGameResponseData) *con
}
return &contract.SpinGameResponseData{
GamePlay: GamePlayResponseModelToContract(&data.GamePlay),
PrizeWon: CustomerGamePrizeResponseModelToContract(data.PrizeWon),
CoinsRemaining: data.CoinsRemaining,
TokensRemaining: data.CoinsRemaining,
GamePlay: GamePlayResponseModelToContract(&data.GamePlay),
PrizeWon: CustomerGamePrizeResponseModelToContract(data.PrizeWon),
CoinsRemaining: data.CoinsRemaining,
}
}
@@ -55,7 +54,6 @@ func GamePlayResponseModelToContract(resp *models.GamePlayResponse) contract.Gam
CustomerID: resp.CustomerID,
PrizeID: resp.PrizeID,
CoinsUsed: resp.CoinsUsed,
TokenUsed: resp.CoinsUsed,
RandomSeed: resp.RandomSeed,
CreatedAt: resp.CreatedAt,
Game: nil, // Optional field - can be populated separately if needed