refactor(loyalty): remove what is left of tokens
Tokens are EnakCoin and no app uses the token names any more, so their compatibility layer goes: - GET /customer/tokens and its handler, service, processor and response types. - total_tokens and tokens_history on GET /customer/wallet; last_updated now comes from the most recent row of either currency. - token_used and tokens_remaining on game and spin responses, and sort_by=token_used on the game play list. - TOKENS as a campaign type and reward type, with the mapping to COINS: migration 000092 already renamed the stored values. The customer_tokens table and its entity stay, as cmd/wallet-migrate still reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows it wrote. The docs list the removed names and their replacements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -36,10 +36,9 @@ func SpinGameResponseDataModelToContract(data *models.SpinGameResponseData) *con
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}
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return &contract.SpinGameResponseData{
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GamePlay: GamePlayResponseModelToContract(&data.GamePlay),
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PrizeWon: CustomerGamePrizeResponseModelToContract(data.PrizeWon),
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CoinsRemaining: data.CoinsRemaining,
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TokensRemaining: data.CoinsRemaining,
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GamePlay: GamePlayResponseModelToContract(&data.GamePlay),
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PrizeWon: CustomerGamePrizeResponseModelToContract(data.PrizeWon),
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CoinsRemaining: data.CoinsRemaining,
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}
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}
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@@ -55,7 +54,6 @@ func GamePlayResponseModelToContract(resp *models.GamePlayResponse) contract.Gam
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CustomerID: resp.CustomerID,
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PrizeID: resp.PrizeID,
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CoinsUsed: resp.CoinsUsed,
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TokenUsed: resp.CoinsUsed,
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RandomSeed: resp.RandomSeed,
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CreatedAt: resp.CreatedAt,
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Game: nil, // Optional field - can be populated separately if needed
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