refactor(loyalty): remove what is left of tokens
Tokens are EnakCoin and no app uses the token names any more, so their compatibility layer goes: - GET /customer/tokens and its handler, service, processor and response types. - total_tokens and tokens_history on GET /customer/wallet; last_updated now comes from the most recent row of either currency. - token_used and tokens_remaining on game and spin responses, and sort_by=token_used on the game play list. - TOKENS as a campaign type and reward type, with the mapping to COINS: migration 000092 already renamed the stored values. The customer_tokens table and its entity stay, as cmd/wallet-migrate still reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows it wrote. The docs list the removed names and their replacements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -276,7 +276,6 @@ func GamePlayModelToResponse(model *models.GamePlayResponse) *contract.GamePlayR
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CustomerID: model.CustomerID,
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PrizeID: model.PrizeID,
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CoinsUsed: model.CoinsUsed,
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TokenUsed: model.CoinsUsed,
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RandomSeed: model.RandomSeed,
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CreatedAt: model.CreatedAt,
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Game: game,
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@@ -306,10 +305,9 @@ func PlayGameModelToResponse(model *models.PlayGameResponse) *contract.PlayGameR
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}
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return &contract.PlayGameResponse{
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GamePlay: gamePlayValue,
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PrizeWon: prizeWon,
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CoinsRemaining: model.CoinsRemaining,
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TokensRemaining: model.CoinsRemaining,
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GamePlay: gamePlayValue,
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PrizeWon: prizeWon,
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CoinsRemaining: model.CoinsRemaining,
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}
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}
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