feat: add limit owner
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+33
-26
@@ -20,36 +20,43 @@ type Category struct {
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}
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type CreateCategoryRequest struct {
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OrganizationID uuid.UUID `validate:"required"`
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OutletID *uuid.UUID
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ParentID *uuid.UUID
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Name string `validate:"required,min=1,max=255"`
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Description *string `validate:"omitempty,max=1000"`
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ImageURL *string `validate:"omitempty,url"`
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Order int `validate:"min=0"`
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OrganizationID uuid.UUID `validate:"required"`
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OutletID *uuid.UUID
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ParentID *uuid.UUID
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Name string `validate:"required,min=1,max=255"`
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Description *string `validate:"omitempty,max=1000"`
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ImageURL *string `validate:"omitempty,url"`
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Order int `validate:"min=0"`
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OwnerFeePercent *float64 `validate:"omitempty,min=0,max=100"`
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}
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type UpdateCategoryRequest struct {
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Name *string `validate:"omitempty,min=1,max=255"`
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Description *string `validate:"omitempty,max=1000"`
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ImageURL *string `validate:"omitempty,url"`
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OutletID *uuid.UUID
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ParentID *uuid.UUID
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Order *int `validate:"omitempty,min=0"`
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IsActive *bool
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Name *string `validate:"omitempty,min=1,max=255"`
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Description *string `validate:"omitempty,max=1000"`
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ImageURL *string `validate:"omitempty,url"`
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OutletID *uuid.UUID
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ParentID *uuid.UUID
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Order *int `validate:"omitempty,min=0"`
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OwnerFeePercent *float64 `validate:"omitempty,min=0,max=100"`
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IsActive *bool
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// Clear flags remove the value; a nil pointer above only means "leave unchanged"
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ClearParentID bool
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ClearOwnerFeePercent bool
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}
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type CategoryResponse struct {
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ID uuid.UUID
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OrganizationID uuid.UUID
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OutletID *uuid.UUID
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ParentID *uuid.UUID
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ParentName *string
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Name string
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Description *string
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ImageURL *string
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Order int
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IsActive bool
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CreatedAt time.Time
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UpdatedAt time.Time
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ID uuid.UUID
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OrganizationID uuid.UUID
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OutletID *uuid.UUID
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ParentID *uuid.UUID
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ParentName *string
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Name string
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Description *string
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ImageURL *string
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Order int
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OwnerFeePercent *float64
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IsActive bool
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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