4 Commits
Author SHA1 Message Date
efrilmandClaude Opus 5.5 52e8fe11c6 feat(enakgame): filter play history by game and status
GET /customer/enakgame/sessions takes optional game_id and status, so a game
reloaded mid-play finds the session it was running (status=STARTED) instead
of starting a new one and charging EnakCoin again. An invalid game_id or
status is refused.

integration-enakgame.md §4.4 now describes recovery after a reload: keep the
session_id in sessionStorage, continue a STARTED session before expires_at,
and call complete again for a COMPLETED one to get the full answer, prize
included. The mobile guide and RFC §11 mention the filters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 12:51:39 +07:00
efrilmandClaude Opus 5.5 1bb071aec6 refactor(vouchers): move voucher routes out of /enakgame
Vouchers are what EnakPoint is redeemed for, wherever it came from, so they are
not part of EnakGame. Their only link to it is the budget attribution, which
does not change.

- Admin: /marketing/enakgame/vouchers... -> /marketing/vouchers...
- Customer: /customer/enakgame/vouchers -> /customer/vouchers,
  /customer/enakgame/vouchers/:id/redeem -> /customer/vouchers/:id/redeem,
  /customer/enakgame/redemptions -> /customer/vouchers/redemptions

Roles, handlers and logic stay the same. No client calls these endpoints yet.
RFC §7.4 and §11 updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 11:09:57 +07:00
efrilmandClaude Opus 5.5 296708244e feat(enakgame): budget controller recommendations and analytics
EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903).

Budget Controller (EG-901, EG-902)
- GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the
  multiplier (budget − realized) / (forecast − realized), within one step of 1,
  rounded down to two decimals, either way. Shows each game's new rules.
- POST .../recommendation/accept with the multiplier the admin saw: recomputed in the
  transaction, then one new ACTIVE version per game, the old one RETIRED, audited
  with source budget_controller and RECOMMENDATION_ACCEPTED on the budget.
- Migration 000112: base_config_id, multiplier and budget_id on
  game_reward_configs. Rules are always scaled from the admin's last version, so
  rounding does not compound and min/max are against what the admin set.
- Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier
  50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4.
- RewardCalculator.Scale for the four reward types: amounts only, rounded down.

Analytics (EG-903)
- GET /marketing/enakgame/analytics/games and /analytics/economy over a range of
  Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger.
- Migrations 000113 (game_sessions by organization and start) and 000114
  (wallet_transactions by organization and time, CONCURRENTLY).

The Postgres tests for accepting and analytics were not run: no test database here.
Migrations 000112-000114 have not been run anywhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 21:18:31 +07:00
efrilmandClaude Opus 5.5 3ebc09f818 docs(enakgame): PRD, RFC, and task breakdown
EnakGame: pay EnakCoin to play, earn EnakCoin from the result, exchange
into EnakPoint, and redeem EnakPoint for vouchers only.

- enakgame-prd.md: economy and business rules, including entry cost and
  automatic refund, monthly global budget with a separate budget per
  event (event = campaign), and EnakPoint being voucher-only.
- rfc-enakgame.md: built on the existing wallet, ledger and lots. Game
  sessions with a state machine, versioned reward configs, Economy Guard
  counters, vouchers with internal codes and external providers, and
  realized cost attributed to budgets by tracing the lots spent.
- tasks-enakgame.md: EG-001 to EG-1003 in eleven phases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:48:17 +07:00