Vouchers are what EnakPoint is redeemed for, wherever it came from, so they are
not part of EnakGame. Their only link to it is the budget attribution, which
does not change.
- Admin: /marketing/enakgame/vouchers... -> /marketing/vouchers...
- Customer: /customer/enakgame/vouchers -> /customer/vouchers,
/customer/enakgame/vouchers/:id/redeem -> /customer/vouchers/:id/redeem,
/customer/enakgame/redemptions -> /customer/vouchers/redemptions
Roles, handlers and logic stay the same. No client calls these endpoints yet.
RFC §7.4 and §11 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).
Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
entry cost and result rules, old games archived (not deleted); budgets,
versioned reward configs, sessions and session rewards; the ledger types
GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.
Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
status, one ACTIVE per game), budgets with non-overlapping global periods and
a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
frozen on the session), complete (result validation, reward engine, max_reward
cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
rounded down.
Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.
Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
stack per PRD §16 defaults, with event and per-customer limits.
External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
tested with a fake provider. No provider adapter is registered yet, so
EXTERNAL vouchers stay out of the catalog.
Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.
Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>