One guide per team, covering EnakPoint, EnakCoin, EnakGame and vouchers:
- integration-mobile-customer.md: wallet, history (with the game and voucher
ledger types), push, PIN, exchange, transfer, game list and webview, play
history, voucher catalog, redeem and my vouchers.
- integration-pos.md: linking customers to orders, earning, receipts,
void/refund, and vouchers as a known gap (no POS endpoint to mark one used).
- integration-enakgame.md: the Phaser client's side of a play: start with
Idempotency-Key, complete, rewards, spin, expiry and refunds, retries.
- integration-backoffice.md: loyalty settings and customer wallets, plus
games, reward configs, spin setup, budgets, metrics and recommendations,
events, vouchers and code import, analytics.
The JS bridge between the app and the game is a proposal both teams still
have to agree on. Replaces api-enakpoint.md, integration-enakpoint.md,
mobile-customer-enakpoint.md, backoffice-enakpoint.md and enakgame-spin.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Vouchers are what EnakPoint is redeemed for, wherever it came from, so they are
not part of EnakGame. Their only link to it is the budget attribution, which
does not change.
- Admin: /marketing/enakgame/vouchers... -> /marketing/vouchers...
- Customer: /customer/enakgame/vouchers -> /customer/vouchers,
/customer/enakgame/vouchers/:id/redeem -> /customer/vouchers/:id/redeem,
/customer/enakgame/redemptions -> /customer/vouchers/redemptions
Roles, handlers and logic stay the same. No client calls these endpoints yet.
RFC §7.4 and §11 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>