GET /customer/enakgame/leaderboard ranks the customers of an organization by
the EnakCoin they won from games in one week, Monday to Sunday in
Asia/Jakarta. Only completed, unflagged sessions count, by the week they
started; entry cost is not subtracted. Equal totals rank by who reached
theirs first, so no two customers share a rank.
Optional date (any day of the week, this week by default), game_id and limit
(10, at most 100). The response holds the top ranks and, under me, the
customer asking wherever they rank. Other customers are shown by a masked
name: the first word whole, the others by their first letter; a word with a
digit keeps only its first character.
The EnakGame web game shows it: integration-enakgame.md §10 (checklist now
§11) and RFC §11. The DB test needs TEST_DATABASE_URL.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
integration-enakgame.md was only the flow of a play. It now also has:
- §2 the games: Spin is the only one; what each reward_type needs from the
client at complete; what to agree on to register a new game.
- §3 the endpoints the client calls, in one table.
- §5 tokens: with no token, or one the backend refuses, the game shows a
customer login (POST /customer-auth/login) and repeats the request once.
Standalone mode for a browser without the app finds its game_id by slug. The
login errors (304, 429 with locked_until), the attempt limit and the phone
formats accepted. A JS helper for all of it.
The bridge loses token_expired and token: the game logs the customer in
itself. Sections are renumbered.
integration-mobile-customer.md: customer phone numbers are 62… (§2), a login
section with its errors and the change from 900 to 304 (§2.4), 62… examples,
and init carrying the access token. integration-backoffice.md: example
responses are the data field, so a list is data.data in a raw response.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A wrong password or an unknown phone number was answered 900 (HTTP 500), like a
server error, so clients could only tell them apart by the cause text. Both are
now 304 (HTTP 400) from customer_auth_service with one cause, "invalid phone
number or password", so a login does not tell which numbers have an account. A
customer who never set a password gets 304 "customer not properly registered".
Anything else stays 900.
Login is limited per phone number: 5 attempts in 15 minutes, counted in Redis
before the password is checked, so attempts sent at once all count, and for
numbers without a customer too. The sixth is refused with 429 and
data.locked_until, even with the right password, until the window ends. A
successful login starts the count again. Since the number is normalized first,
0812… and 62812… count as one. When Redis fails, logins go on unlimited and the
error is logged.
There is no limit per IP: the client IP comes from X-Forwarded-For, which anyone
can set while no trusted proxies are configured.
Tested over HTTP with fakes; the Redis commands were checked against miniredis
outside the repo, not against a real Redis.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A customer's phone number (customers.phone_number, the one they log in with) has
one stored form, 62 followed by the number without its 0: 6281234561234.
util.NormalizePhoneNumber rewrites 0812…, +62 812…, 62812…, 812… and +62 0812…,
with spaces, dashes, dots or parentheses, to it, and refuses anything that is not
an Indonesian mobile number (628 and 7 to 11 more digits).
It is applied wherever a customer types their number: check-phone, register,
login and resend-OTP (the validator rewrites the request), and the transfer
recipient. Before, the number was matched as typed and a leading 0 was refused,
so the same customer written another way was not found. The masked recipient
stays 08**-****-1234 as customers write numbers.
Migration 000116 rewrites the numbers already stored in customers and
otp_sessions. When several become the same number, the customer that already has
it keeps it, else a registered one, else the oldest; the others, and numbers that
are not Indonesian mobile numbers, are left as they are and cannot log in until
fixed by hand (the query to find them is in the migration). Down does nothing.
The migration was run, twice, against Postgres with a reduced customers and
otp_sessions schema and sample numbers; not against the real schema. The
Postgres tests were not run. customers.phone (the POS contact number) is not
touched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The EnakGame client runs at its game_url, another origin than the API, so the
browser asks before POST /customer/enakgame/sessions. Idempotency-Key was not in
Access-Control-Allow-Headers, so the preflight refused it and a play could not
start. X-Idempotency-Key, the older name the backend also reads, is allowed too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GET /customer/enakgame/sessions takes optional game_id and status, so a game
reloaded mid-play finds the session it was running (status=STARTED) instead
of starting a new one and charging EnakCoin again. An invalid game_id or
status is refused.
integration-enakgame.md §4.4 now describes recovery after a reload: keep the
session_id in sessionStorage, continue a STARTED session before expires_at,
and call complete again for a COMPLETED one to get the full answer, prize
included. The mobile guide and RFC §11 mention the filters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One guide per team, covering EnakPoint, EnakCoin, EnakGame and vouchers:
- integration-mobile-customer.md: wallet, history (with the game and voucher
ledger types), push, PIN, exchange, transfer, game list and webview, play
history, voucher catalog, redeem and my vouchers.
- integration-pos.md: linking customers to orders, earning, receipts,
void/refund, and vouchers as a known gap (no POS endpoint to mark one used).
- integration-enakgame.md: the Phaser client's side of a play: start with
Idempotency-Key, complete, rewards, spin, expiry and refunds, retries.
- integration-backoffice.md: loyalty settings and customer wallets, plus
games, reward configs, spin setup, budgets, metrics and recommendations,
events, vouchers and code import, analytics.
The JS bridge between the app and the game is a proposal both teams still
have to agree on. Replaces api-enakpoint.md, integration-enakpoint.md,
mobile-customer-enakpoint.md, backoffice-enakpoint.md and enakgame-spin.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Vouchers are what EnakPoint is redeemed for, wherever it came from, so they are
not part of EnakGame. Their only link to it is the budget attribution, which
does not change.
- Admin: /marketing/enakgame/vouchers... -> /marketing/vouchers...
- Customer: /customer/enakgame/vouchers -> /customer/vouchers,
/customer/enakgame/vouchers/:id/redeem -> /customer/vouchers/:id/redeem,
/customer/enakgame/redemptions -> /customer/vouchers/redemptions
Roles, handlers and logic stay the same. No client calls these endpoints yet.
RFC §7.4 and §11 updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakGame phase 10 of docs/tasks-enakgame.md (EG-1001 to EG-1003).
Spin (EG-1001)
- PROBABILITY entries take an optional label (a wheel segment). The customer game
list shows a PROBABILITY game's prizes (entry, label, amount, never weights), and
completing returns the drawn prize, so the client can draw the wheel and stop it
on the server's draw.
- docs/enakgame-spin.md: the admin steps to set up spin per organization (no
seeder) and the customer app flow. An HTTP test plays it end to end.
Old game flow removed (EG-1002)
- Routes POST /customer/spin, GET /customer/games, GET /customer/ferris-wheel, and
admin /marketing/games, /marketing/game-prizes, /marketing/rewards, with their
handlers, services, processors, repositories, validators, models, contracts,
mappers and tests (GamePlayProcessor, SpinGameService, rewards, ...). This also
closes RFC §15 findings 1 and 2 (double charge, spinning another org's game).
- Tables games, game_prizes, game_plays and rewards stay for ledger history.
entities.StringSlice moves to its own file; the omset tracker (unrouted) keeps
game_id but no longer embeds the old game response.
games.is_active dropped (EG-1003)
- Migration 000115; nothing reads metadata.coin_cost any more.
The EnakPoint integration docs now point at /customer/enakgame. The Postgres tests
were not run: no test database here. Migration 000115 has not been run anywhere.
The customer app must stop calling the removed endpoints before this is deployed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakGame phase 9 of docs/tasks-enakgame.md (EG-901 to EG-903).
Budget Controller (EG-901, EG-902)
- GET /marketing/enakgame/budgets/:id/recommendation, GLOBAL budgets only: the
multiplier (budget − realized) / (forecast − realized), within one step of 1,
rounded down to two decimals, either way. Shows each game's new rules.
- POST .../recommendation/accept with the multiplier the admin saw: recomputed in the
transaction, then one new ACTIVE version per game, the old one RETIRED, audited
with source budget_controller and RECOMMENDATION_ACCEPTED on the budget.
- Migration 000112: base_config_id, multiplier and budget_id on
game_reward_configs. Rules are always scaled from the admin's last version, so
rounding does not compound and min/max are against what the admin set.
- Guardrails in game_budgets.thresholds: max_step_percent 10, min/max multiplier
50-150%, cooldown_days 7 per organization. Provisional pending RFC §19.2 #4.
- RewardCalculator.Scale for the four reward types: amounts only, rounded down.
Analytics (EG-903)
- GET /marketing/enakgame/analytics/games and /analytics/economy over a range of
Asia/Jakarta days (at most 366), from game_sessions and the wallet ledger.
- Migrations 000113 (game_sessions by organization and start) and 000114
(wallet_transactions by organization and time, CONCURRENTLY).
The Postgres tests for accepting and analytics were not run: no test database here.
Migrations 000112-000114 have not been run anywhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).
Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
entry cost and result rules, old games archived (not deleted); budgets,
versioned reward configs, sessions and session rewards; the ledger types
GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.
Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
status, one ACTIVE per game), budgets with non-overlapping global periods and
a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
frozen on the session), complete (result validation, reward engine, max_reward
cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
rounded down.
Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.
Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
stack per PRD §16 defaults, with event and per-customer limits.
External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
tested with a fake provider. No provider adapter is registered yet, so
EXTERNAL vouchers stay out of the catalog.
Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.
Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>