package entities import ( "time" "github.com/google/uuid" "gorm.io/gorm" ) type GameType string const ( GameTypeSpin GameType = "SPIN" GameTypeRaffle GameType = "RAFFLE" GameTypeMinigame GameType = "MINIGAME" ) type Game struct { ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"` Name string `gorm:"type:varchar(255);not null" json:"name" validate:"required"` Type GameType `gorm:"type:varchar(50);not null" json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"` IsActive bool `gorm:"default:true" json:"is_active"` Metadata Metadata `gorm:"type:jsonb;default:'{}'" json:"metadata"` CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"` UpdatedAt time.Time `gorm:"autoUpdateTime" json:"updated_at"` Prizes []GamePrize `gorm:"foreignKey:GameID" json:"prizes,omitempty"` Plays []GamePlay `gorm:"foreignKey:GameID" json:"plays,omitempty"` } func (g *Game) BeforeCreate(tx *gorm.DB) error { if g.ID == uuid.Nil { g.ID = uuid.New() } return nil } func (Game) TableName() string { return "games" }