package validator import ( "apskel-pos-be/internal/contract" "errors" "strings" "github.com/go-playground/validator/v10" ) type GamificationValidator interface { // Customer Points ValidateCreateCustomerPointsRequest(req *contract.CreateCustomerPointsRequest) (error, string) ValidateUpdateCustomerPointsRequest(req *contract.UpdateCustomerPointsRequest) (error, string) ValidateListCustomerPointsRequest(req *contract.ListCustomerPointsRequest) (error, string) ValidateAddCustomerPointsRequest(req *contract.AddCustomerPointsRequest) (error, string) ValidateDeductCustomerPointsRequest(req *contract.DeductCustomerPointsRequest) (error, string) // Customer Tokens ValidateCreateCustomerTokensRequest(req *contract.CreateCustomerTokensRequest) (error, string) ValidateUpdateCustomerTokensRequest(req *contract.UpdateCustomerTokensRequest) (error, string) ValidateListCustomerTokensRequest(req *contract.ListCustomerTokensRequest) (error, string) ValidateAddCustomerTokensRequest(req *contract.AddCustomerTokensRequest) (error, string) ValidateDeductCustomerTokensRequest(req *contract.DeductCustomerTokensRequest) (error, string) // Tiers ValidateCreateTierRequest(req *contract.CreateTierRequest) (error, string) ValidateUpdateTierRequest(req *contract.UpdateTierRequest) (error, string) ValidateListTiersRequest(req *contract.ListTiersRequest) (error, string) // Games ValidateCreateGameRequest(req *contract.CreateGameRequest) (error, string) ValidateUpdateGameRequest(req *contract.UpdateGameRequest) (error, string) ValidateListGamesRequest(req *contract.ListGamesRequest) (error, string) // Game Prizes ValidateCreateGamePrizeRequest(req *contract.CreateGamePrizeRequest) (error, string) ValidateUpdateGamePrizeRequest(req *contract.UpdateGamePrizeRequest) (error, string) ValidateListGamePrizesRequest(req *contract.ListGamePrizesRequest) (error, string) // Game Plays ValidateCreateGamePlayRequest(req *contract.CreateGamePlayRequest) (error, string) ValidateListGamePlaysRequest(req *contract.ListGamePlaysRequest) (error, string) ValidatePlayGameRequest(req *contract.PlayGameRequest) (error, string) // Omset Tracker ValidateCreateOmsetTrackerRequest(req *contract.CreateOmsetTrackerRequest) (error, string) ValidateUpdateOmsetTrackerRequest(req *contract.UpdateOmsetTrackerRequest) (error, string) ValidateListOmsetTrackerRequest(req *contract.ListOmsetTrackerRequest) (error, string) ValidateAddOmsetRequest(req *contract.AddOmsetRequest) (error, string) } type GamificationValidatorImpl struct { validate *validator.Validate } func NewGamificationValidator() *GamificationValidatorImpl { return &GamificationValidatorImpl{ validate: validator.New(), } } // Customer Points Validators func (v *GamificationValidatorImpl) ValidateCreateCustomerPointsRequest(req *contract.CreateCustomerPointsRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Balance < 0 { return errors.New("balance cannot be negative"), "INVALID_BALANCE" } return nil, "" } func (v *GamificationValidatorImpl) ValidateUpdateCustomerPointsRequest(req *contract.UpdateCustomerPointsRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Balance < 0 { return errors.New("balance cannot be negative"), "INVALID_BALANCE" } return nil, "" } func (v *GamificationValidatorImpl) ValidateListCustomerPointsRequest(req *contract.ListCustomerPointsRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } return nil, "" } func (v *GamificationValidatorImpl) ValidateAddCustomerPointsRequest(req *contract.AddCustomerPointsRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Points <= 0 { return errors.New("points must be greater than 0"), "INVALID_POINTS" } return nil, "" } func (v *GamificationValidatorImpl) ValidateDeductCustomerPointsRequest(req *contract.DeductCustomerPointsRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Points <= 0 { return errors.New("points must be greater than 0"), "INVALID_POINTS" } return nil, "" } // Customer Tokens Validators func (v *GamificationValidatorImpl) ValidateCreateCustomerTokensRequest(req *contract.CreateCustomerTokensRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Balance < 0 { return errors.New("balance cannot be negative"), "INVALID_BALANCE" } validTokenTypes := []string{"SPIN", "RAFFLE", "MINIGAME"} if !contains(validTokenTypes, req.TokenType) { return errors.New("invalid token type"), "INVALID_TOKEN_TYPE" } return nil, "" } func (v *GamificationValidatorImpl) ValidateUpdateCustomerTokensRequest(req *contract.UpdateCustomerTokensRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Balance < 0 { return errors.New("balance cannot be negative"), "INVALID_BALANCE" } return nil, "" } func (v *GamificationValidatorImpl) ValidateListCustomerTokensRequest(req *contract.ListCustomerTokensRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } if req.TokenType != "" { validTokenTypes := []string{"SPIN", "RAFFLE", "MINIGAME"} if !contains(validTokenTypes, req.TokenType) { return errors.New("invalid token type"), "INVALID_TOKEN_TYPE" } } return nil, "" } func (v *GamificationValidatorImpl) ValidateAddCustomerTokensRequest(req *contract.AddCustomerTokensRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Tokens <= 0 { return errors.New("tokens must be greater than 0"), "INVALID_TOKENS" } return nil, "" } func (v *GamificationValidatorImpl) ValidateDeductCustomerTokensRequest(req *contract.DeductCustomerTokensRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Tokens <= 0 { return errors.New("tokens must be greater than 0"), "INVALID_TOKENS" } return nil, "" } // Tier Validators func (v *GamificationValidatorImpl) ValidateCreateTierRequest(req *contract.CreateTierRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Name != "" { req.Name = strings.TrimSpace(req.Name) if req.Name == "" { return errors.New("name cannot be empty or whitespace only"), "INVALID_NAME" } if len(req.Name) > 100 { return errors.New("name cannot exceed 100 characters"), "INVALID_NAME" } } if req.MinPoints < 0 { return errors.New("min points cannot be negative"), "INVALID_MIN_POINTS" } return nil, "" } func (v *GamificationValidatorImpl) ValidateUpdateTierRequest(req *contract.UpdateTierRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Name != nil && *req.Name != "" { *req.Name = strings.TrimSpace(*req.Name) if *req.Name == "" { return errors.New("name cannot be empty or whitespace only"), "INVALID_NAME" } if len(*req.Name) > 100 { return errors.New("name cannot exceed 100 characters"), "INVALID_NAME" } } if req.MinPoints != nil && *req.MinPoints < 0 { return errors.New("min points cannot be negative"), "INVALID_MIN_POINTS" } return nil, "" } func (v *GamificationValidatorImpl) ValidateListTiersRequest(req *contract.ListTiersRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } return nil, "" } // Game Validators func (v *GamificationValidatorImpl) ValidateCreateGameRequest(req *contract.CreateGameRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Name != "" { req.Name = strings.TrimSpace(req.Name) if req.Name == "" { return errors.New("name cannot be empty or whitespace only"), "INVALID_NAME" } if len(req.Name) > 255 { return errors.New("name cannot exceed 255 characters"), "INVALID_NAME" } } validGameTypes := []string{"SPIN", "RAFFLE", "MINIGAME"} if !contains(validGameTypes, req.Type) { return errors.New("invalid game type"), "INVALID_GAME_TYPE" } return nil, "" } func (v *GamificationValidatorImpl) ValidateUpdateGameRequest(req *contract.UpdateGameRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Name != nil && *req.Name != "" { *req.Name = strings.TrimSpace(*req.Name) if *req.Name == "" { return errors.New("name cannot be empty or whitespace only"), "INVALID_NAME" } if len(*req.Name) > 255 { return errors.New("name cannot exceed 255 characters"), "INVALID_NAME" } } if req.Type != nil { validGameTypes := []string{"SPIN", "RAFFLE", "MINIGAME"} if !contains(validGameTypes, *req.Type) { return errors.New("invalid game type"), "INVALID_GAME_TYPE" } } return nil, "" } func (v *GamificationValidatorImpl) ValidateListGamesRequest(req *contract.ListGamesRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } if req.Type != "" { validGameTypes := []string{"SPIN", "RAFFLE", "MINIGAME"} if !contains(validGameTypes, req.Type) { return errors.New("invalid game type"), "INVALID_GAME_TYPE" } } return nil, "" } // Game Prize Validators func (v *GamificationValidatorImpl) ValidateCreateGamePrizeRequest(req *contract.CreateGamePrizeRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Name != "" { req.Name = strings.TrimSpace(req.Name) if req.Name == "" { return errors.New("name cannot be empty or whitespace only"), "INVALID_NAME" } if len(req.Name) > 255 { return errors.New("name cannot exceed 255 characters"), "INVALID_NAME" } } if req.Weight <= 0 { return errors.New("weight must be greater than 0"), "INVALID_WEIGHT" } if req.Stock < 0 { return errors.New("stock cannot be negative"), "INVALID_STOCK" } if req.MaxStock != nil && *req.MaxStock <= 0 { return errors.New("max stock must be greater than 0"), "INVALID_MAX_STOCK" } if req.Threshold != nil && *req.Threshold < 0 { return errors.New("threshold cannot be negative"), "INVALID_THRESHOLD" } return nil, "" } func (v *GamificationValidatorImpl) ValidateUpdateGamePrizeRequest(req *contract.UpdateGamePrizeRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Name != nil && *req.Name != "" { *req.Name = strings.TrimSpace(*req.Name) if *req.Name == "" { return errors.New("name cannot be empty or whitespace only"), "INVALID_NAME" } if len(*req.Name) > 255 { return errors.New("name cannot exceed 255 characters"), "INVALID_NAME" } } if req.Weight != nil && *req.Weight <= 0 { return errors.New("weight must be greater than 0"), "INVALID_WEIGHT" } if req.Stock != nil && *req.Stock < 0 { return errors.New("stock cannot be negative"), "INVALID_STOCK" } if req.MaxStock != nil && *req.MaxStock <= 0 { return errors.New("max stock must be greater than 0"), "INVALID_MAX_STOCK" } if req.Threshold != nil && *req.Threshold < 0 { return errors.New("threshold cannot be negative"), "INVALID_THRESHOLD" } return nil, "" } func (v *GamificationValidatorImpl) ValidateListGamePrizesRequest(req *contract.ListGamePrizesRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } return nil, "" } // Game Play Validators func (v *GamificationValidatorImpl) ValidateCreateGamePlayRequest(req *contract.CreateGamePlayRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.TokenUsed < 0 { return errors.New("token used cannot be negative"), "INVALID_TOKEN_USED" } return nil, "" } func (v *GamificationValidatorImpl) ValidateListGamePlaysRequest(req *contract.ListGamePlaysRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } return nil, "" } func (v *GamificationValidatorImpl) ValidatePlayGameRequest(req *contract.PlayGameRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.TokenUsed < 0 { return errors.New("token used cannot be negative"), "INVALID_TOKEN_USED" } return nil, "" } // Omset Tracker Validators func (v *GamificationValidatorImpl) ValidateCreateOmsetTrackerRequest(req *contract.CreateOmsetTrackerRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } validPeriodTypes := []string{"DAILY", "WEEKLY", "MONTHLY", "TOTAL"} if !contains(validPeriodTypes, req.PeriodType) { return errors.New("invalid period type"), "INVALID_PERIOD_TYPE" } if req.Total < 0 { return errors.New("total cannot be negative"), "INVALID_TOTAL" } if req.PeriodEnd.Before(req.PeriodStart) { return errors.New("period end must be after period start"), "INVALID_PERIOD" } return nil, "" } func (v *GamificationValidatorImpl) ValidateUpdateOmsetTrackerRequest(req *contract.UpdateOmsetTrackerRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.PeriodType != nil { validPeriodTypes := []string{"DAILY", "WEEKLY", "MONTHLY", "TOTAL"} if !contains(validPeriodTypes, *req.PeriodType) { return errors.New("invalid period type"), "INVALID_PERIOD_TYPE" } } if req.Total != nil && *req.Total < 0 { return errors.New("total cannot be negative"), "INVALID_TOTAL" } if req.PeriodStart != nil && req.PeriodEnd != nil && req.PeriodEnd.Before(*req.PeriodStart) { return errors.New("period end must be after period start"), "INVALID_PERIOD" } return nil, "" } func (v *GamificationValidatorImpl) ValidateListOmsetTrackerRequest(req *contract.ListOmsetTrackerRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Page <= 0 { req.Page = 1 } if req.Limit <= 0 { req.Limit = 10 } if req.Limit > 100 { req.Limit = 100 } if req.PeriodType != "" { validPeriodTypes := []string{"DAILY", "WEEKLY", "MONTHLY", "TOTAL"} if !contains(validPeriodTypes, req.PeriodType) { return errors.New("invalid period type"), "INVALID_PERIOD_TYPE" } } return nil, "" } func (v *GamificationValidatorImpl) ValidateAddOmsetRequest(req *contract.AddOmsetRequest) (error, string) { if err := v.validate.Struct(req); err != nil { return err, "VALIDATION_ERROR" } if req.Amount <= 0 { return errors.New("amount must be greater than 0"), "INVALID_AMOUNT" } return nil, "" }