package entities import ( "time" "github.com/google/uuid" "gorm.io/gorm" ) type GamePlay struct { ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"` GameID uuid.UUID `gorm:"type:uuid;not null;index" json:"game_id" validate:"required"` CustomerID uuid.UUID `gorm:"type:uuid;not null;index" json:"customer_id" validate:"required"` PrizeID *uuid.UUID `gorm:"type:uuid" json:"prize_id,omitempty"` TokenUsed int `gorm:"default:0" json:"token_used" validate:"min=0"` RandomSeed *string `gorm:"type:varchar(255)" json:"random_seed,omitempty"` CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"` Game Game `gorm:"foreignKey:GameID" json:"game,omitempty"` Customer Customer `gorm:"foreignKey:CustomerID" json:"customer,omitempty"` Prize *GamePrize `gorm:"foreignKey:PrizeID" json:"prize,omitempty"` } func (gp *GamePlay) BeforeCreate(tx *gorm.DB) error { if gp.ID == uuid.Nil { gp.ID = uuid.New() } return nil } func (GamePlay) TableName() string { return "game_plays" }