Files
apskel-pos-backend/internal/processor/customer_points_processor.go
efrilmandClaude Opus 5.5 c988a79d3b refactor(loyalty): remove what is left of tokens
Tokens are EnakCoin and no app uses the token names any more, so their
compatibility layer goes:

- GET /customer/tokens and its handler, service, processor and response
  types.
- total_tokens and tokens_history on GET /customer/wallet; last_updated
  now comes from the most recent row of either currency.
- token_used and tokens_remaining on game and spin responses, and
  sort_by=token_used on the game play list.
- TOKENS as a campaign type and reward type, with the mapping to COINS:
  migration 000092 already renamed the stored values.

The customer_tokens table and its entity stay, as cmd/wallet-migrate still
reads them, and LEGACY_TOKENS stays as the reference of the MIGRATION rows
it wrote. The docs list the removed names and their replacements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:55:27 +07:00

172 lines
5.2 KiB
Go

package processor
import (
"context"
"fmt"
"apskel-pos-be/internal/models"
"apskel-pos-be/internal/repository"
"github.com/google/uuid"
)
type CustomerPointsProcessor struct {
walletQuery *WalletQueryProcessor
gameRepo *repository.GameRepository
}
func NewCustomerPointsProcessor(walletQuery *WalletQueryProcessor, gameRepo *repository.GameRepository) *CustomerPointsProcessor {
return &CustomerPointsProcessor{
walletQuery: walletQuery,
gameRepo: gameRepo,
}
}
// The endpoints below are the customer app's balance screens. They read the
// EnakPoint & EnakCoin wallet; customer_points and customer_tokens are no longer used
// for balances (docs/prd-point-coin.md ยง9).
func (p *CustomerPointsProcessor) GetCustomerTotalPointsAPI(ctx context.Context, customerID string) (*models.GetCustomerPointsResponse, error) {
id, err := parseWalletCustomerID(customerID)
if err != nil {
return nil, err
}
data, err := p.walletQuery.LegacyPoints(ctx, id)
if err != nil {
return nil, fmt.Errorf("failed to get customer points: %w", err)
}
return &models.GetCustomerPointsResponse{
Status: "SUCCESS",
Message: "Customer points retrieved successfully.",
Data: data,
}, nil
}
func (p *CustomerPointsProcessor) GetCustomerWalletAPI(ctx context.Context, customerID string) (*models.GetCustomerWalletResponse, error) {
id, err := parseWalletCustomerID(customerID)
if err != nil {
return nil, err
}
data, err := p.walletQuery.Summary(ctx, id)
if err != nil {
return nil, fmt.Errorf("failed to get customer wallet: %w", err)
}
return &models.GetCustomerWalletResponse{
Status: "SUCCESS",
Message: "Customer wallet retrieved successfully.",
Data: data,
}, nil
}
func (p *CustomerPointsProcessor) GetCustomerWalletTransactionsAPI(ctx context.Context, customerID string, query models.ListCustomerWalletTransactionsQuery) (*models.PaginatedResponse[models.CustomerWalletTransaction], error) {
id, err := parseWalletCustomerID(customerID)
if err != nil {
return nil, err
}
return p.walletQuery.Transactions(ctx, id, query)
}
func parseWalletCustomerID(customerID string) (uuid.UUID, error) {
id, err := uuid.Parse(customerID)
if err != nil {
return uuid.Nil, fmt.Errorf("%w: invalid customer id", ErrInvalidWalletQuery)
}
return id, nil
}
// GetCustomerGamesAPI gets active SPIN games for customers
func (p *CustomerPointsProcessor) GetCustomerGamesAPI(ctx context.Context) (*models.GetCustomerGamesResponse, error) {
// Get active SPIN games
games, err := p.gameRepo.GetActiveSpinGames(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get active SPIN games: %w", err)
}
// Convert to response format
var gameResponses []models.CustomerGameResponse
for _, game := range games {
var prizeResponses []models.CustomerGamePrizeResponse
for _, prize := range game.Prizes {
prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
ID: prize.ID,
GameID: prize.GameID,
Name: prize.Name,
Image: prize.Image,
Metadata: (*map[string]interface{})(&prize.Metadata),
CreatedAt: prize.CreatedAt,
UpdatedAt: prize.UpdatedAt,
})
}
gameResponses = append(gameResponses, models.CustomerGameResponse{
ID: game.ID,
Name: game.Name,
Type: string(game.Type),
IsActive: game.IsActive,
Metadata: (*map[string]interface{})(&game.Metadata),
Prizes: prizeResponses,
CreatedAt: game.CreatedAt,
UpdatedAt: game.UpdatedAt,
})
}
return &models.GetCustomerGamesResponse{
Status: "SUCCESS",
Message: "Customer games retrieved successfully.",
Data: &models.GetCustomerGamesResponseData{
Games: gameResponses,
},
}, nil
}
// GetFerrisWheelGameAPI gets the Ferris Wheel game for customers
func (p *CustomerPointsProcessor) GetFerrisWheelGameAPI(ctx context.Context) (*models.GetFerrisWheelGameResponse, error) {
// Get Ferris Wheel game
game, err := p.gameRepo.GetFerrisWheelGame(ctx)
if err != nil {
return nil, fmt.Errorf("failed to get Ferris Wheel game: %w", err)
}
// Convert prizes to response format
var prizeResponses []models.CustomerGamePrizeResponse
for _, prize := range game.Prizes {
prizeResponses = append(prizeResponses, models.CustomerGamePrizeResponse{
ID: prize.ID,
GameID: prize.GameID,
Name: prize.Name,
Image: prize.Image,
Metadata: (*map[string]interface{})(&prize.Metadata),
CreatedAt: prize.CreatedAt,
UpdatedAt: prize.UpdatedAt,
})
}
// Convert game to response format
gameResponse := models.CustomerGameResponse{
ID: game.ID,
Name: game.Name,
Type: string(game.Type),
IsActive: game.IsActive,
Metadata: (*map[string]interface{})(&game.Metadata),
Prizes: prizeResponses,
CreatedAt: game.CreatedAt,
UpdatedAt: game.UpdatedAt,
}
return &models.GetFerrisWheelGameResponse{
Status: "SUCCESS",
Message: "Ferris Wheel game retrieved successfully.",
Data: &models.GetFerrisWheelGameResponseData{
Game: gameResponse,
},
}, nil
}
func (p *CustomerPointsProcessor) GetCustomerWalletExpiringAPI(ctx context.Context, customerID string) (*models.CustomerWalletExpiringList, error) {
id, err := parseWalletCustomerID(customerID)
if err != nil {
return nil, err
}
return p.walletQuery.Expiring(ctx, id)
}