apskel-pos-backend/internal/processor/game_prize_processor.go
2025-09-17 19:30:17 +07:00

149 lines
4.2 KiB
Go

package processor
import (
"apskel-pos-be/internal/mappers"
"apskel-pos-be/internal/models"
"apskel-pos-be/internal/repository"
"context"
"fmt"
"github.com/google/uuid"
)
type GamePrizeProcessor struct {
gamePrizeRepo *repository.GamePrizeRepository
}
func NewGamePrizeProcessor(gamePrizeRepo *repository.GamePrizeRepository) *GamePrizeProcessor {
return &GamePrizeProcessor{
gamePrizeRepo: gamePrizeRepo,
}
}
// CreateGamePrize creates a new game prize
func (p *GamePrizeProcessor) CreateGamePrize(ctx context.Context, req *models.CreateGamePrizeRequest) (*models.GamePrizeResponse, error) {
// Convert request to entity
gamePrize := mappers.ToGamePrizeEntity(req)
// Create game prize
err := p.gamePrizeRepo.Create(ctx, gamePrize)
if err != nil {
return nil, fmt.Errorf("failed to create game prize: %w", err)
}
return mappers.ToGamePrizeResponse(gamePrize), nil
}
// GetGamePrize retrieves a game prize by ID
func (p *GamePrizeProcessor) GetGamePrize(ctx context.Context, id uuid.UUID) (*models.GamePrizeResponse, error) {
gamePrize, err := p.gamePrizeRepo.GetByID(ctx, id)
if err != nil {
return nil, fmt.Errorf("game prize not found: %w", err)
}
return mappers.ToGamePrizeResponse(gamePrize), nil
}
// GetGamePrizesByGameID retrieves all prizes for a specific game
func (p *GamePrizeProcessor) GetGamePrizesByGameID(ctx context.Context, gameID uuid.UUID) ([]models.GamePrizeResponse, error) {
gamePrizes, err := p.gamePrizeRepo.GetByGameID(ctx, gameID)
if err != nil {
return nil, fmt.Errorf("failed to get game prizes: %w", err)
}
return mappers.ToGamePrizeResponses(gamePrizes), nil
}
// ListGamePrizes retrieves game prizes with pagination and filtering
func (p *GamePrizeProcessor) ListGamePrizes(ctx context.Context, query *models.ListGamePrizesQuery) (*models.PaginatedResponse[models.GamePrizeResponse], error) {
// Set default values
if query.Page <= 0 {
query.Page = 1
}
if query.Limit <= 0 {
query.Limit = 10
}
if query.Limit > 100 {
query.Limit = 100
}
offset := (query.Page - 1) * query.Limit
// Get game prizes from repository
gamePrizes, total, err := p.gamePrizeRepo.List(
ctx,
offset,
query.Limit,
query.Search,
query.GameID,
query.SortBy,
query.SortOrder,
)
if err != nil {
return nil, fmt.Errorf("failed to list game prizes: %w", err)
}
// Convert to responses
responses := mappers.ToGamePrizeResponses(gamePrizes)
// Calculate pagination info
totalPages := int((total + int64(query.Limit) - 1) / int64(query.Limit))
return &models.PaginatedResponse[models.GamePrizeResponse]{
Data: responses,
Pagination: models.Pagination{
Page: query.Page,
Limit: query.Limit,
Total: total,
TotalPages: totalPages,
},
}, nil
}
// UpdateGamePrize updates an existing game prize
func (p *GamePrizeProcessor) UpdateGamePrize(ctx context.Context, id uuid.UUID, req *models.UpdateGamePrizeRequest) (*models.GamePrizeResponse, error) {
// Get existing game prize
gamePrize, err := p.gamePrizeRepo.GetByID(ctx, id)
if err != nil {
return nil, fmt.Errorf("game prize not found: %w", err)
}
// Update game prize fields
mappers.UpdateGamePrizeEntity(gamePrize, req)
// Save updated game prize
err = p.gamePrizeRepo.Update(ctx, gamePrize)
if err != nil {
return nil, fmt.Errorf("failed to update game prize: %w", err)
}
return mappers.ToGamePrizeResponse(gamePrize), nil
}
// DeleteGamePrize deletes a game prize
func (p *GamePrizeProcessor) DeleteGamePrize(ctx context.Context, id uuid.UUID) error {
// Get existing game prize
_, err := p.gamePrizeRepo.GetByID(ctx, id)
if err != nil {
return fmt.Errorf("game prize not found: %w", err)
}
// Delete game prize
err = p.gamePrizeRepo.Delete(ctx, id)
if err != nil {
return fmt.Errorf("failed to delete game prize: %w", err)
}
return nil
}
// GetAvailablePrizes gets all available prizes for a game (with stock > 0)
func (p *GamePrizeProcessor) GetAvailablePrizes(ctx context.Context, gameID uuid.UUID) ([]models.GamePrizeResponse, error) {
gamePrizes, err := p.gamePrizeRepo.GetAvailablePrizes(ctx, gameID)
if err != nil {
return nil, fmt.Errorf("failed to get available prizes: %w", err)
}
return mappers.ToGamePrizeResponses(gamePrizes), nil
}