EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
134 lines
4.8 KiB
Go
134 lines
4.8 KiB
Go
package repository
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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// ErrGameRewardCounterTxRequired is returned outside a transaction: the counter row
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// stays locked until the reward it counts commits or rolls back.
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var ErrGameRewardCounterTxRequired = errors.New("enakgame: reward counter must change inside a transaction")
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// GameRewardCounterRepository keeps the Economy Guard counters (docs/rfc-enakgame.md
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// §5.8, §9). Days are dates in Asia/Jakarta, taken as given.
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type GameRewardCounterRepository interface {
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// Consume adds up to amount to a counter without taking it past limit, and returns
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// what it added: amount, what was left under the limit, or 0. A limit of 0 or less
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// is no limit, and the counter still counts. The counter row stays locked until
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// the transaction ends, so rewards at the same time never pass the limit together.
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Consume(ctx context.Context, organizationID uuid.UUID, scopeType string, scopeID uuid.UUID, day time.Time, amount, limit int64) (int64, error)
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// Release takes back what Consume added and was not given out after all.
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Release(ctx context.Context, organizationID uuid.UUID, scopeType string, scopeID uuid.UUID, day time.Time, amount int64) error
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// Get returns a counter, 0 when it has never counted anything.
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Get(ctx context.Context, organizationID uuid.UUID, scopeType string, scopeID uuid.UUID, day time.Time) (int64, error)
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}
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type gameRewardCounterRepository struct {
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db *gorm.DB
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}
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func NewGameRewardCounterRepository(db *gorm.DB) GameRewardCounterRepository {
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return &gameRewardCounterRepository{db: db}
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}
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func counterDay(t time.Time) string { return t.Format("2006-01-02") }
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func (r *gameRewardCounterRepository) txDB(ctx context.Context) (*gorm.DB, error) {
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if tx, ok := ctx.Value(txKey).(*gorm.DB); ok && tx != nil {
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return tx.WithContext(ctx), nil
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}
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return nil, ErrGameRewardCounterTxRequired
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}
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func (r *gameRewardCounterRepository) Consume(ctx context.Context, organizationID uuid.UUID, scopeType string, scopeID uuid.UUID, day time.Time, amount, limit int64) (int64, error) {
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if amount <= 0 {
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return 0, nil
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}
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db, err := r.txDB(ctx)
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if err != nil {
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return 0, err
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}
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d := counterDay(day)
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// Make sure the row exists, then lock it: a waiter reads the amount the holder
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// committed, so the check below always sees every reward counted before it.
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err = db.Exec(`
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INSERT INTO game_reward_counters (organization_id, scope_type, scope_id, day, amount)
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VALUES (?, ?, ?, ?::date, 0) ON CONFLICT DO NOTHING`, organizationID, scopeType, scopeID, d).Error
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if err != nil {
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return 0, fmt.Errorf("failed to create reward counter: %w", err)
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}
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var current []int64
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err = db.Raw(`
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SELECT amount FROM game_reward_counters
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WHERE organization_id = ? AND scope_type = ? AND scope_id = ? AND day = ?::date
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FOR UPDATE`, organizationID, scopeType, scopeID, d).Scan(¤t).Error
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if err != nil {
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return 0, fmt.Errorf("failed to lock reward counter: %w", err)
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}
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if len(current) != 1 {
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return 0, fmt.Errorf("reward counter %s %s %s is missing", scopeType, scopeID, d)
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}
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granted := amount
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if limit > 0 {
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left := limit - current[0]
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if left < 0 {
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left = 0
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}
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if granted > left {
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granted = left
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}
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}
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if granted == 0 {
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return 0, nil
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}
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err = db.Exec(`
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UPDATE game_reward_counters SET amount = amount + ?
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WHERE organization_id = ? AND scope_type = ? AND scope_id = ? AND day = ?::date`,
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granted, organizationID, scopeType, scopeID, d).Error
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if err != nil {
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return 0, fmt.Errorf("failed to count reward: %w", err)
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}
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return granted, nil
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}
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func (r *gameRewardCounterRepository) Release(ctx context.Context, organizationID uuid.UUID, scopeType string, scopeID uuid.UUID, day time.Time, amount int64) error {
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if amount <= 0 {
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return nil
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}
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db, err := r.txDB(ctx)
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if err != nil {
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return err
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}
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result := db.Exec(`
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UPDATE game_reward_counters SET amount = amount - ?
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WHERE organization_id = ? AND scope_type = ? AND scope_id = ? AND day = ?::date AND amount >= ?`,
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amount, organizationID, scopeType, scopeID, counterDay(day), amount)
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if result.Error != nil {
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return fmt.Errorf("failed to release reward counter: %w", result.Error)
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}
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if result.RowsAffected != 1 {
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return fmt.Errorf("reward counter %s %s holds less than %d to release", scopeType, scopeID, amount)
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}
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return nil
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}
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func (r *gameRewardCounterRepository) Get(ctx context.Context, organizationID uuid.UUID, scopeType string, scopeID uuid.UUID, day time.Time) (int64, error) {
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var amounts []int64
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err := DBFromContext(ctx, r.db).WithContext(ctx).Raw(`
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SELECT amount FROM game_reward_counters
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WHERE organization_id = ? AND scope_type = ? AND scope_id = ? AND day = ?::date`,
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organizationID, scopeType, scopeID, counterDay(day)).Scan(&amounts).Error
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if err != nil {
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return 0, fmt.Errorf("failed to read reward counter: %w", err)
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}
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if len(amounts) == 0 {
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return 0, nil
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}
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return amounts[0], nil
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}
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