2025-09-17 19:30:17 +07:00

59 lines
1.4 KiB
Go

package mappers
import (
"apskel-pos-be/internal/entities"
"apskel-pos-be/internal/models"
)
// ToGameResponse converts a game entity to a game response
func ToGameResponse(game *entities.Game) *models.GameResponse {
if game == nil {
return nil
}
return &models.GameResponse{
ID: game.ID,
Name: game.Name,
Type: string(game.Type),
IsActive: game.IsActive,
Metadata: game.Metadata,
CreatedAt: game.CreatedAt,
UpdatedAt: game.UpdatedAt,
}
}
// ToGameResponses converts a slice of game entities to game responses
func ToGameResponses(games []entities.Game) []models.GameResponse {
responses := make([]models.GameResponse, len(games))
for i, game := range games {
responses[i] = *ToGameResponse(&game)
}
return responses
}
// ToGameEntity converts a create game request to a game entity
func ToGameEntity(req *models.CreateGameRequest) *entities.Game {
return &entities.Game{
Name: req.Name,
Type: entities.GameType(req.Type),
IsActive: req.IsActive,
Metadata: req.Metadata,
}
}
// UpdateGameEntity updates a game entity with update request data
func UpdateGameEntity(game *entities.Game, req *models.UpdateGameRequest) {
if req.Name != nil {
game.Name = *req.Name
}
if req.Type != nil {
game.Type = entities.GameType(*req.Type)
}
if req.IsActive != nil {
game.IsActive = *req.IsActive
}
if req.Metadata != nil {
game.Metadata = req.Metadata
}
}