42 lines
1.5 KiB
Go
42 lines
1.5 KiB
Go
package models
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import (
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"time"
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"github.com/google/uuid"
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)
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type CreateGameRequest struct {
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Name string `json:"name" validate:"required"`
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Type string `json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
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IsActive bool `json:"is_active"`
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Metadata map[string]interface{} `json:"metadata"`
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}
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type UpdateGameRequest struct {
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Name *string `json:"name,omitempty" validate:"omitempty,required"`
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Type *string `json:"type,omitempty" validate:"omitempty,oneof=SPIN RAFFLE MINIGAME"`
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IsActive *bool `json:"is_active,omitempty"`
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Metadata map[string]interface{} `json:"metadata,omitempty"`
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}
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type GameResponse struct {
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ID uuid.UUID `json:"id"`
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Name string `json:"name"`
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Type string `json:"type"`
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IsActive bool `json:"is_active"`
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Metadata map[string]interface{} `json:"metadata"`
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CreatedAt time.Time `json:"created_at"`
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UpdatedAt time.Time `json:"updated_at"`
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}
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type ListGamesQuery struct {
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Page int `query:"page" validate:"min=1"`
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Limit int `query:"limit" validate:"min=1,max=100"`
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Search string `query:"search"`
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Type string `query:"type" validate:"omitempty,oneof=SPIN RAFFLE MINIGAME"`
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IsActive *bool `query:"is_active"`
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SortBy string `query:"sort_by" validate:"omitempty,oneof=name type created_at updated_at"`
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SortOrder string `query:"sort_order" validate:"omitempty,oneof=asc desc"`
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}
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