EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md). Foundation (phase 1) - Migrations 000103-000106: games extended with organization, slug, status, entry cost and result rules, old games archived (not deleted); budgets, versioned reward configs, sessions and session rewards; the ledger types GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs. - AuditLogger writes in the caller's transaction only. - enakgame.limit.user_daily and global_daily organization settings. Games and sessions (phases 2-4) - Admin /marketing/enakgame: games, reward config versions (immutable but for status, one ACTIVE per game), budgets with non-overlapping global periods and a daily job opening the next month. - Customer /customer/enakgame: start (Idempotency-Key, entry cost and config frozen on the session), complete (result validation, reward engine, max_reward cap, daily limits via game_reward_counters, one GAME_REWARD per budget), automatic refunds for system errors and deactivated games, and a session job. - Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand), rounded down. Vouchers and budgets (phases 5-6) - Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution; Economy Guard counters. - STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action; realized cost traced through the lots to the budget that paid the reward. - Budget metrics: realized cost, forecast, exposure and status. Migrations 000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY. Events (phase 7) - Migration 000111: game events, each with its own EVENT budget. Event extras stack per PRD §16 defaults, with event and per-customer limits. External vouchers (phase 8) - VoucherProvider contract, two-step PENDING redemption and a recovery job, tested with a fake provider. No provider adapter is registered yet, so EXTERNAL vouchers stay out of the catalog. Not yet decided before release: reward rounding, event stacking, budget exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have not been run on any shared database. Also fixes a leftover PAYMENT filter in a wallet test and a data race in a test PIN fake. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
57 lines
2.0 KiB
Go
57 lines
2.0 KiB
Go
package entities
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import (
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"time"
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"github.com/google/uuid"
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"gorm.io/gorm"
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)
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type GameType string
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const (
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GameTypeSpin GameType = "SPIN"
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GameTypeRaffle GameType = "RAFFLE"
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GameTypeMinigame GameType = "MINIGAME"
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)
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type Game struct {
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ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"`
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Name string `gorm:"type:varchar(255);not null" json:"name" validate:"required"`
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Type GameType `gorm:"type:varchar(50);not null" json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
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IsActive bool `gorm:"default:true" json:"is_active"`
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Metadata Metadata `gorm:"type:jsonb;default:'{}'" json:"metadata"`
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// EnakGame (docs/rfc-enakgame.md §5.1). Only an ARCHIVED game, which every old game
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// is, may lack an organization and a slug.
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OrganizationID *uuid.UUID `gorm:"type:uuid" json:"organization_id"`
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Slug *string `gorm:"size:100" json:"slug"`
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Description *string `gorm:"type:text" json:"description"`
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ThumbnailURL *string `gorm:"column:thumbnail_url;size:500" json:"thumbnail_url"`
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GameURL *string `gorm:"column:game_url;size:500" json:"game_url"`
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Version *string `gorm:"size:50" json:"version"`
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// DRAFT, ACTIVE, INACTIVE or ARCHIVED.
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Status string `gorm:"size:20;not null;default:ACTIVE" json:"status"`
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// EnakCoin a session costs; at least 1.
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EntryCost int64 `gorm:"not null" json:"entry_cost"`
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SessionTTLSeconds int `gorm:"column:session_ttl_seconds;not null;default:600" json:"session_ttl_seconds"`
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ResultRules GameResultRules `gorm:"type:jsonb;not null;default:'{}'" json:"result_rules"`
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CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"`
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UpdatedAt time.Time `gorm:"autoUpdateTime" json:"updated_at"`
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Prizes []GamePrize `gorm:"foreignKey:GameID" json:"prizes,omitempty"`
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Plays []GamePlay `gorm:"foreignKey:GameID" json:"plays,omitempty"`
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}
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func (g *Game) BeforeCreate(tx *gorm.DB) error {
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if g.ID == uuid.Nil {
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g.ID = uuid.New()
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}
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return nil
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}
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func (Game) TableName() string {
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return "games"
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}
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