EnakPoint can only be redeemed for vouchers now: it can no longer pay for orders and is never cashed out (docs/enakgame-prd.md §3.2, EG-001, EG-002). No order was ever paid with EnakPoint, so there is no data to move. Removed: - POST /customer/wallet/payment-code, POST /customer/orders/:id/pay-with-points and GET /orders/:id/point-payment/preview, with their processors, repositories, services, handlers and tests. - The point payment method type: paying, splitting and refunding with it, the outlet filter on the method list, and the system-method guard. - points and payment_code on CreatePayment; points_used and point_value on payments; accepts_point_payment on the customer outlets. - The outlet point_payment settings. A PUT that still sends them is rejected as an unknown field. - The EnakPoint split in the payment method analytics. - PAYMENT and PAYMENT_REFUND from the wallet type rules. Tests that used them as a generic EnakPoint debit use REWARD_REDEEM. - The EnakPoint-paid part from the earning basis, which is subtotal − discount again. Migration 000102 drops the trigger, the point methods and their index, the payments columns, and the outlet settings, and restores the method type CHECK without point. payments.payment_method_id is ON DELETE RESTRICT, so it fails rather than lose a payment made with EnakPoint. The integration docs list the removed endpoints and fields, and the EnakPoint & EnakCoin PRD and tasks note what is superseded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
42 lines
1.5 KiB
Go
42 lines
1.5 KiB
Go
package constants
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// The two balances a customer wallet holds (docs/prd-point-coin.md). EnakPoint pays
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// for orders; EnakCoin is spent on games and can be exchanged into EnakPoint.
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const (
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WalletCurrencyPoint = "POINT"
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WalletCurrencyCoin = "COIN"
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)
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func IsValidWalletCurrency(currency string) bool {
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return currency == WalletCurrencyPoint || currency == WalletCurrencyCoin
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}
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// Ledger row types. §8.1 of the PRD lists, per type, which currency it may use, which
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// way it moves the balance, and which reference it must carry.
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const (
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WalletTxTypeEarn = "EARN"
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WalletTxTypeEarnReversal = "EARN_REVERSAL"
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WalletTxTypeExchangeOut = "EXCHANGE_OUT"
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WalletTxTypeExchangeIn = "EXCHANGE_IN"
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WalletTxTypeTransferOut = "TRANSFER_OUT"
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WalletTxTypeTransferIn = "TRANSFER_IN"
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WalletTxTypeGameSpend = "GAME_SPEND"
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WalletTxTypeExpire = "EXPIRE"
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WalletTxTypeAdjustment = "ADJUSTMENT"
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WalletTxTypeMigration = "MIGRATION"
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WalletTxTypeRewardRedeem = "REWARD_REDEEM"
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)
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// What a ledger row's reference_id points at: where the value came from for a
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// credit, or where it went for a debit.
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const (
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WalletRefTypeOrder = "ORDER"
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WalletRefTypeWalletTx = "WALLET_TX"
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WalletRefTypeGamePlay = "GAME_PLAY"
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WalletRefTypeLot = "LOT"
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WalletRefTypeUser = "USER"
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WalletRefTypeLegacyPoints = "LEGACY_POINTS"
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WalletRefTypeLegacyTokens = "LEGACY_TOKENS"
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WalletRefTypeRewardRedemption = "REWARD_REDEMPTION"
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)
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