Files
apskel-pos-backend/internal/processor/game_session_reward_test.go
T
efrilmandClaude Opus 5.5 798a36bd6c feat(enakgame): game sessions, rewards, vouchers, budgets and events
EnakGame phases 1-8 of docs/tasks-enakgame.md (EG-101 to EG-803), built on the
existing EnakPoint/EnakCoin wallet (docs/rfc-enakgame.md).

Foundation (phase 1)
- Migrations 000103-000106: games extended with organization, slug, status,
  entry cost and result rules, old games archived (not deleted); budgets,
  versioned reward configs, sessions and session rewards; the ledger types
  GAME_SPEND_REFUND, GAME_REWARD and REWARD_REDEEM_REFUND; audit_logs.
- AuditLogger writes in the caller's transaction only.
- enakgame.limit.user_daily and global_daily organization settings.

Games and sessions (phases 2-4)
- Admin /marketing/enakgame: games, reward config versions (immutable but for
  status, one ACTIVE per game), budgets with non-overlapping global periods and
  a daily job opening the next month.
- Customer /customer/enakgame: start (Idempotency-Key, entry cost and config
  frozen on the session), complete (result validation, reward engine, max_reward
  cap, daily limits via game_reward_counters, one GAME_REWARD per budget),
  automatic refunds for system errors and deactivated games, and a session job.
- Reward engine: FIXED, SCORE_BASED, OUTCOME_BASED, PROBABILITY (crypto/rand),
  rounded down.

Vouchers and budgets (phases 5-6)
- Migration 000108 and 000107: vouchers, codes, redemptions, cost attribution;
  Economy Guard counters.
- STATIC and CODE_POOL redemption in one transaction with the REDEEM PIN action;
  realized cost traced through the lots to the budget that paid the reward.
- Budget metrics: realized cost, forecast, exposure and status. Migrations
  000109-000110 add the wallet_lots indexes they need, built CONCURRENTLY.

Events (phase 7)
- Migration 000111: game events, each with its own EVENT budget. Event extras
  stack per PRD §16 defaults, with event and per-customer limits.

External vouchers (phase 8)
- VoucherProvider contract, two-step PENDING redemption and a recovery job,
  tested with a fake provider. No provider adapter is registered yet, so
  EXTERNAL vouchers stay out of the catalog.

Not yet decided before release: reward rounding, event stacking, budget
exhaustion policy and thresholds (RFC §19.2). Migrations 000103-000111 have
not been run on any shared database.

Also fixes a leftover PAYMENT filter in a wallet test and a data race in a
test PIN fake.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:53:14 +07:00

66 lines
2.7 KiB
Go

package processor
import (
"testing"
"github.com/google/uuid"
"github.com/stretchr/testify/assert"
"apskel-pos-be/internal/entities"
)
func gameEvent(multiplier *float64, bonus *int64) entities.GameEvent {
return entities.GameEvent{ID: uuid.New(), BudgetID: uuid.New(), Multiplier: multiplier, Bonus: bonus}
}
func amounts(parts []gameRewardComponent) []int64 {
out := make([]int64, 0, len(parts))
for _, p := range parts {
out = append(out, p.Amount)
}
return out
}
// PRD §7, §14, §16 with the default stacking rules.
func TestRewardComponents(t *testing.T) {
ramadan := gameEvent(ptr(2.0), nil)
parts, capped := rewardComponents(10, 0, []entities.GameEvent{ramadan})
assert.False(t, capped)
assert.Equal(t, []int64{10, 10}, amounts(parts), "10 Coin + Ramadan 2x: 10 from the global budget, 10 from the event's")
assert.Equal(t, gameRewardKindBase, parts[0].Kind)
assert.Equal(t, gameRewardKindEvent, parts[1].Kind)
assert.Equal(t, ramadan.BudgetID, parts[1].BudgetID)
assert.Equal(t, ramadan.ID, *parts[1].EventID)
// Each event works on the base: 2x and 1.5x add 10 and 5, they do not compound.
// Bonuses are counted on their own.
parts, _ = rewardComponents(10, 0, []entities.GameEvent{gameEvent(ptr(2.0), nil), gameEvent(ptr(1.5), ptr(int64(3))), gameEvent(nil, ptr(int64(5)))})
assert.Equal(t, []int64{10, 10, 8, 5}, amounts(parts))
// Rounded down to whole EnakCoin.
parts, _ = rewardComponents(3, 0, []entities.GameEvent{gameEvent(ptr(1.5), nil), gameEvent(ptr(1.33), nil)})
assert.Equal(t, []int64{3, 1}, amounts(parts), "1.5 adds 1.5 → 1; 1.33 adds 0.99 → 0 and is left out")
// The cap holds for the total, cutting the lowest priority event first.
parts, capped = rewardComponents(10, 22, []entities.GameEvent{gameEvent(ptr(2.0), nil), gameEvent(nil, ptr(int64(5)))})
assert.True(t, capped)
assert.Equal(t, []int64{10, 10, 2}, amounts(parts))
assert.Equal(t, []int64{10, 10, 5}, []int64{parts[0].Earned, parts[1].Earned, parts[2].Earned})
parts, _ = rewardComponents(30, 20, []entities.GameEvent{gameEvent(ptr(2.0), nil)})
assert.Equal(t, []int64{20, 0}, amounts(parts), "a base at the cap leaves events nothing")
// Nothing earned, nothing added: a bonus needs a play that earned.
parts, _ = rewardComponents(0, 0, []entities.GameEvent{gameEvent(nil, ptr(int64(5)))})
assert.Empty(t, parts)
// Events paid by the same budget pay one ledger row.
shared := uuid.New()
a, b := gameEvent(nil, ptr(int64(2))), gameEvent(nil, ptr(int64(3)))
a.BudgetID, b.BudgetID = shared, shared
parts, _ = rewardComponents(10, 0, []entities.GameEvent{a, b})
parts[0].BudgetID = uuid.New()
payments := paymentsByBudget(parts)
assert.Len(t, payments, 2)
assert.EqualValues(t, 5, payments[1].Amount)
}