Games now spend the wallet's EnakCoin instead of the per-type tokens (docs/prd-point-coin.md F8, K1, PC-403). GamePlayProcessor.PlayGame charges the game's metadata.coin_cost, 1 when it is not set; a cost that is not a whole number of at least 1 refuses the game. In one transaction it picks the prize, takes the EnakCoin with a GAME_SPEND row pointing at the new game_plays.id (which locks the wallet, so a customer's plays at the same time queue up), records the play and takes the prize from stock. The play owns its transaction, so the spin service no longer wraps it, and the admin play endpoint is now atomic too. The game, game prize and game play repositories go through DBFromContext so they join that transaction. DecreaseStock now reports a prize that ran out (ErrGamePrizeOutOfStock) instead of silently updating nothing; that, or any other stock failure, cancels the whole play, where it used to be only printed. The manual AddTokens rollback is gone. Not enough EnakCoin, an inactive game or a prize that ran out answer 400 on /customer/spin instead of 500. game_plays.token_used is renamed coins_used (migration 000095). What a play costs is no longer the caller's choice, so PlayGameRequest loses token_used. Responses carry coins_used and coins_remaining; token_used and tokens_remaining stay as deprecated copies until the apps move over, and sort_by=token_used still sorts by coins_used. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
246 lines
7.4 KiB
Go
246 lines
7.4 KiB
Go
package processor
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import (
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"context"
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"errors"
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"testing"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"apskel-pos-be/internal/constants"
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"apskel-pos-be/internal/entities"
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"apskel-pos-be/internal/models"
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"apskel-pos-be/internal/repository"
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)
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// snapshot saves everything the fake wallet holds and returns what puts it back, so
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// a test transaction can roll back like a real one.
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func (f *walletRepoFake) snapshot() func() {
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wallets := make(map[uuid.UUID]*entities.CustomerWallet, len(f.wallets))
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for id, w := range f.wallets {
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c := *w
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wallets[id] = &c
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}
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transactions := make([]*entities.WalletTransaction, len(f.transactions))
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for i, t := range f.transactions {
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c := *t
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transactions[i] = &c
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}
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lots := make([]*entities.WalletLot, len(f.lots))
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for i, l := range f.lots {
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c := *l
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lots[i] = &c
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}
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allocations := append([]entities.WalletLotAllocation(nil), f.allocations...)
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return func() {
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f.wallets, f.transactions, f.lots, f.allocations = wallets, transactions, lots, allocations
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}
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}
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// rollbackTx runs fn in place and, when it fails, puts back what each save saved.
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type rollbackTx struct{ saves []func() func() }
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func (r rollbackTx) WithTransaction(ctx context.Context, fn func(ctx context.Context) error) error {
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restores := make([]func(), 0, len(r.saves))
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for _, save := range r.saves {
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restores = append(restores, save())
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}
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err := fn(ctx)
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if err != nil {
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for _, restore := range restores {
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restore()
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}
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}
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return err
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}
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type gameFake struct{ games map[uuid.UUID]*entities.Game }
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func (f gameFake) GetByID(_ context.Context, id uuid.UUID) (*entities.Game, error) {
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g, ok := f.games[id]
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if !ok {
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return nil, errors.New("record not found")
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}
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return g, nil
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}
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type prizeStockFake struct {
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prizes []entities.GamePrize
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stockErr error
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}
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func (f *prizeStockFake) GetAvailablePrizes(_ context.Context, gameID uuid.UUID) ([]entities.GamePrize, error) {
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var out []entities.GamePrize
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for _, p := range f.prizes {
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if p.GameID == gameID && p.Stock > 0 {
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out = append(out, p)
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}
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}
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return out, nil
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}
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func (f *prizeStockFake) DecreaseStock(_ context.Context, id uuid.UUID, amount int) error {
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if f.stockErr != nil {
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return f.stockErr
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}
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for i := range f.prizes {
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if f.prizes[i].ID == id {
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if f.prizes[i].Stock < amount {
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return repository.ErrGamePrizeOutOfStock
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}
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f.prizes[i].Stock -= amount
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return nil
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}
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}
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return repository.ErrGamePrizeOutOfStock
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}
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func (f *prizeStockFake) snapshot() func() {
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prizes := append([]entities.GamePrize(nil), f.prizes...)
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return func() { f.prizes = prizes }
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}
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// gamePlayRepoFake records plays; the other methods of the interface are not used.
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type gamePlayRepoFake struct {
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repository.GamePlayRepository
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plays []entities.GamePlay
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}
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func (f *gamePlayRepoFake) Create(_ context.Context, gp *entities.GamePlay) error {
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f.plays = append(f.plays, *gp)
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return nil
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}
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func (f *gamePlayRepoFake) snapshot() func() {
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plays := append([]entities.GamePlay(nil), f.plays...)
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return func() { f.plays = plays }
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}
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type gameTestEnv struct {
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*walletMoveEnv
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game *entities.Game
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prize entities.GamePrize
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stock *prizeStockFake
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plays *gamePlayRepoFake
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player uuid.UUID
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p *GamePlayProcessor
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}
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func newGameTestEnv(t *testing.T, metadata entities.Metadata) *gameTestEnv {
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e := &gameTestEnv{walletMoveEnv: newWalletMoveEnv(t)}
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e.game = &entities.Game{ID: uuid.New(), Name: "Spin Wheel", Type: entities.GameTypeSpin, IsActive: true, Metadata: metadata}
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e.prize = entities.GamePrize{ID: uuid.New(), GameID: e.game.ID, Name: "Voucher 10rb", Weight: 1, Stock: 5}
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e.stock = &prizeStockFake{prizes: []entities.GamePrize{e.prize}}
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e.plays = &gamePlayRepoFake{}
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e.player = e.member("Budi", "081234561234")
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tx := rollbackTx{saves: []func() func(){e.repo.snapshot, e.stock.snapshot, e.plays.snapshot}}
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e.p = NewGamePlayProcessor(e.plays, gameFake{games: map[uuid.UUID]*entities.Game{e.game.ID: e.game}}, e.stock, e.walletTestEnv.p, e, tx)
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return e
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}
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func (e *gameTestEnv) play() (*models.PlayGameResponse, error) {
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return e.p.PlayGame(e.ctx, &models.PlayGameRequest{GameID: e.game.ID, CustomerID: e.player})
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}
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func TestPlayGame_SpendsTheGamesCoinCost(t *testing.T) {
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// coin_cost comes back from JSONB as a float64.
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e := newGameTestEnv(t, entities.Metadata{"coin_cost": float64(3)})
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e.earnCoins(t, e.player, 10, nil)
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res, err := e.play()
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require.NoError(t, err)
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assert.Equal(t, int64(7), res.CoinsRemaining)
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require.NotNil(t, res.PrizeWon)
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assert.Equal(t, e.prize.ID, res.PrizeWon.ID)
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require.Len(t, e.plays.plays, 1)
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play := e.plays.plays[0]
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assert.Equal(t, 3, play.CoinsUsed)
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assert.Equal(t, e.prize.ID, *play.PrizeID)
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assert.Equal(t, 4, e.stock.prizes[0].Stock)
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spend := e.repo.transactions[len(e.repo.transactions)-1]
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assert.Equal(t, constants.WalletTxTypeGameSpend, spend.Type)
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assert.Equal(t, constants.WalletCurrencyCoin, spend.Currency)
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assert.Equal(t, int64(-3), spend.Amount)
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assert.Equal(t, constants.WalletRefTypeGamePlay, spend.ReferenceType)
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assert.Equal(t, play.ID, spend.ReferenceID, "GAME_SPEND points at the game play")
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assert.Equal(t, "Main Spin Wheel: dapat Voucher 10rb", spend.Description)
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}
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func TestPlayGame_CostsOneCoinByDefault(t *testing.T) {
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e := newGameTestEnv(t, entities.Metadata{})
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e.earnCoins(t, e.player, 2, nil)
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res, err := e.play()
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require.NoError(t, err)
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assert.Equal(t, int64(1), res.CoinsRemaining)
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assert.Equal(t, 1, e.plays.plays[0].CoinsUsed)
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}
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func TestPlayGame_NotEnoughCoinsRecordsNothing(t *testing.T) {
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e := newGameTestEnv(t, entities.Metadata{"coin_cost": float64(3)})
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e.earnCoins(t, e.player, 2, nil)
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_, err := e.play()
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assert.ErrorIs(t, err, ErrGamePlayRefused)
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assert.Empty(t, e.plays.plays)
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assert.Equal(t, 5, e.stock.prizes[0].Stock)
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assert.Equal(t, int64(2), e.coinBalance(t, e.player))
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}
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func TestPlayGame_PrizeStockFailureCancelsThePlay(t *testing.T) {
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e := newGameTestEnv(t, entities.Metadata{})
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e.earnCoins(t, e.player, 5, nil)
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rows := len(e.repo.transactions)
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// Another play took the last one between reading the prizes and taking it.
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e.stock.stockErr = repository.ErrGamePrizeOutOfStock
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_, err := e.play()
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assert.ErrorIs(t, err, ErrGamePlayRefused)
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// Anything else going wrong with the stock cancels it too.
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e.stock.stockErr = errors.New("connection reset")
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_, err = e.play()
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assert.Error(t, err)
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assert.Empty(t, e.plays.plays)
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assert.Len(t, e.repo.transactions, rows, "no GAME_SPEND is left behind")
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assert.Equal(t, int64(5), e.coinBalance(t, e.player))
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}
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func TestPlayGame_RefusesWhatCannotBePlayed(t *testing.T) {
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for name, metadata := range map[string]entities.Metadata{
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"zero": {"coin_cost": float64(0)},
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"fraction": {"coin_cost": 1.5},
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"not number": {"coin_cost": "2"},
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} {
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t.Run(name, func(t *testing.T) {
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e := newGameTestEnv(t, metadata)
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e.earnCoins(t, e.player, 5, nil)
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_, err := e.play()
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assert.ErrorIs(t, err, ErrGamePlayRefused)
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assert.Equal(t, int64(5), e.coinBalance(t, e.player))
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})
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}
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t.Run("inactive", func(t *testing.T) {
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e := newGameTestEnv(t, entities.Metadata{})
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e.earnCoins(t, e.player, 5, nil)
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e.game.IsActive = false
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_, err := e.play()
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assert.ErrorIs(t, err, ErrGamePlayRefused)
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})
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t.Run("no prizes left", func(t *testing.T) {
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e := newGameTestEnv(t, entities.Metadata{})
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e.earnCoins(t, e.player, 5, nil)
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e.stock.prizes[0].Stock = 0
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_, err := e.play()
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assert.ErrorIs(t, err, ErrGamePlayRefused)
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assert.Equal(t, int64(5), e.coinBalance(t, e.player))
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})
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}
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