2025-09-17 19:30:17 +07:00

41 lines
1.1 KiB
Go

package entities
import (
"time"
"github.com/google/uuid"
"gorm.io/gorm"
)
type GameType string
const (
GameTypeSpin GameType = "SPIN"
GameTypeRaffle GameType = "RAFFLE"
GameTypeMinigame GameType = "MINIGAME"
)
type Game struct {
ID uuid.UUID `gorm:"type:uuid;primary_key;default:gen_random_uuid()" json:"id"`
Name string `gorm:"type:varchar(255);not null" json:"name" validate:"required"`
Type GameType `gorm:"type:varchar(50);not null" json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
IsActive bool `gorm:"default:true" json:"is_active"`
Metadata Metadata `gorm:"type:jsonb;default:'{}'" json:"metadata"`
CreatedAt time.Time `gorm:"autoCreateTime" json:"created_at"`
UpdatedAt time.Time `gorm:"autoUpdateTime" json:"updated_at"`
Prizes []GamePrize `gorm:"foreignKey:GameID" json:"prizes,omitempty"`
Plays []GamePlay `gorm:"foreignKey:GameID" json:"plays,omitempty"`
}
func (g *Game) BeforeCreate(tx *gorm.DB) error {
if g.ID == uuid.Nil {
g.ID = uuid.New()
}
return nil
}
func (Game) TableName() string {
return "games"
}