2025-09-17 19:30:17 +07:00

51 lines
1.8 KiB
Go

package models
import (
"time"
"github.com/google/uuid"
)
type CreateGamePlayRequest struct {
GameID uuid.UUID `json:"game_id" validate:"required"`
CustomerID uuid.UUID `json:"customer_id" validate:"required"`
TokenUsed int `json:"token_used" validate:"min=0"`
RandomSeed *string `json:"random_seed,omitempty"`
}
type GamePlayResponse struct {
ID uuid.UUID `json:"id"`
GameID uuid.UUID `json:"game_id"`
CustomerID uuid.UUID `json:"customer_id"`
PrizeID *uuid.UUID `json:"prize_id,omitempty"`
TokenUsed int `json:"token_used"`
RandomSeed *string `json:"random_seed,omitempty"`
CreatedAt time.Time `json:"created_at"`
Game *GameResponse `json:"game,omitempty"`
Customer *CustomerResponse `json:"customer,omitempty"`
Prize *GamePrizeResponse `json:"prize,omitempty"`
}
type ListGamePlaysQuery struct {
Page int `query:"page" validate:"min=1"`
Limit int `query:"limit" validate:"min=1,max=100"`
Search string `query:"search"`
GameID *uuid.UUID `query:"game_id"`
CustomerID *uuid.UUID `query:"customer_id"`
PrizeID *uuid.UUID `query:"prize_id"`
SortBy string `query:"sort_by" validate:"omitempty,oneof=created_at token_used"`
SortOrder string `query:"sort_order" validate:"omitempty,oneof=asc desc"`
}
type PlayGameRequest struct {
GameID uuid.UUID `json:"game_id" validate:"required"`
CustomerID uuid.UUID `json:"customer_id" validate:"required"`
TokenUsed int `json:"token_used" validate:"min=0"`
}
type PlayGameResponse struct {
GamePlay GamePlayResponse `json:"game_play"`
PrizeWon *GamePrizeResponse `json:"prize_won,omitempty"`
TokensRemaining int64 `json:"tokens_remaining"`
}