2025-09-17 19:30:17 +07:00

42 lines
1.5 KiB
Go

package models
import (
"time"
"github.com/google/uuid"
)
type CreateGameRequest struct {
Name string `json:"name" validate:"required"`
Type string `json:"type" validate:"required,oneof=SPIN RAFFLE MINIGAME"`
IsActive bool `json:"is_active"`
Metadata map[string]interface{} `json:"metadata"`
}
type UpdateGameRequest struct {
Name *string `json:"name,omitempty" validate:"omitempty,required"`
Type *string `json:"type,omitempty" validate:"omitempty,oneof=SPIN RAFFLE MINIGAME"`
IsActive *bool `json:"is_active,omitempty"`
Metadata map[string]interface{} `json:"metadata,omitempty"`
}
type GameResponse struct {
ID uuid.UUID `json:"id"`
Name string `json:"name"`
Type string `json:"type"`
IsActive bool `json:"is_active"`
Metadata map[string]interface{} `json:"metadata"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
}
type ListGamesQuery struct {
Page int `query:"page" validate:"min=1"`
Limit int `query:"limit" validate:"min=1,max=100"`
Search string `query:"search"`
Type string `query:"type" validate:"omitempty,oneof=SPIN RAFFLE MINIGAME"`
IsActive *bool `query:"is_active"`
SortBy string `query:"sort_by" validate:"omitempty,oneof=name type created_at updated_at"`
SortOrder string `query:"sort_order" validate:"omitempty,oneof=asc desc"`
}