name: enaklo_pos
description: "ApskelPOS - Point of Sale Application"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1

environment:
  sdk: ">=3.2.4 <4.0.0"

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  cached_network_image: ^3.4.1
  connectivity_plus: ^6.1.0
  cupertino_icons: ^1.0.2
  dartz: ^0.10.1
  device_info_plus: ^11.1.0
  esc_pos_utils_plus: ^2.0.3
  flutter:
    sdk: flutter
  flutter_bloc: ^9.0.0
  flutter_riverpod: ^2.6.1
  flutter_svg: ^2.0.9
  freezed: ^2.4.6
  freezed_annotation: ^2.4.1
  hive: ^2.2.3
  horizontal_data_table: ^4.3.1
  http: ^1.2.0
  image: ^4.3.0
  image_picker: ^1.0.4
  intl: ^0.20.1
  open_file: ^3.3.2
  path_provider: ^2.1.2
  pdf: ^3.10.8
  permission_handler: ^11.3.1
  pie_chart: ^5.4.0
  print_bluetooth_thermal: ^1.1.6
  qr_flutter: ^4.1.0
  shared_preferences: ^2.2.2
  sqflite: ^2.3.2
  widgets_to_image: ^1.0.0
  flutter_esc_pos_network: ^1.0.3
  flutter_screenutil: ^5.9.3
  dio: ^5.8.0+1
  awesome_dio_interceptor: ^1.3.0
  another_flushbar: ^1.12.30
  dropdown_search: ^5.0.6
  fl_chart: ^1.0.0
  barcode: ^2.2.9
  barcode_image: ^2.0.3
  syncfusion_flutter_datepicker: ^30.2.5
  # imin_printer: ^0.6.10

dev_dependencies:
  build_runner: ^2.4.6
  flutter_gen_runner: ^5.3.2
  flutter_lints: ^5.0.0
  flutter_test:
    sdk: flutter
  flutter_launcher_icons: ^0.14.4
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter_gen:
  output: lib/core/assets/
  integrations:
    flutter_svg: true

flutter_launcher_icons:
  android: "launcher_icon"
  ios: true
  image_path: "assets/logo/logo.png"
  min_sdk_android: 21
  remove_alpha_ios: true
  adaptive_icon_background: "#FFFFFF"
  adaptive_icon_foreground: "assets/logo/logo.png"
  web:
    generate: true
    image_path: "assets/logo/logo.png"
    background_color: "#hexcode"
    theme_color: "#hexcode"
  windows:
    generate: true
    image_path: "assets/logo/logo.png"
    icon_size: 48
  macos:
    generate: true
    image_path: "assets/logo/logo.png"

flutter:
  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - assets/images/
    - assets/icons/
    - assets/logo/
  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware
  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages
  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  fonts:
    - family: Quicksand
      fonts:
        - asset: assets/fonts/quicksand/Quicksand-Light.ttf
          weight: 300
        - asset: assets/fonts/quicksand/Quicksand-Regular.ttf
          weight: 400
        - asset: assets/fonts/quicksand/Quicksand-Medium.ttf
          weight: 500
        - asset: assets/fonts/quicksand/Quicksand-SemiBold.ttf
          weight: 600
        - asset: assets/fonts/quicksand/Quicksand-Bold.ttf
          weight: 700
