apskel-pos-flutter/pubspec.yaml
2025-08-07 15:30:05 +07:00

140 lines
4.9 KiB
YAML

name: enaklo_pos
description: "ApskelPOS - Point of Sale Application"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ">=3.2.4 <4.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
cached_network_image: ^3.4.1
connectivity_plus: ^6.1.0
cupertino_icons: ^1.0.2
dartz: ^0.10.1
device_info_plus: ^11.1.0
esc_pos_utils_plus: ^2.0.3
flutter:
sdk: flutter
flutter_bloc: ^9.0.0
flutter_riverpod: ^2.6.1
flutter_svg: ^2.0.9
freezed: ^2.4.6
freezed_annotation: ^2.4.1
hive: ^2.2.3
horizontal_data_table: ^4.3.1
http: ^1.2.0
image: ^4.3.0
image_picker: ^1.0.4
intl: ^0.20.1
open_file: ^3.3.2
path_provider: ^2.1.2
pdf: ^3.10.8
permission_handler: ^11.3.1
pie_chart: ^5.4.0
print_bluetooth_thermal: ^1.1.6
qr_flutter: ^4.1.0
shared_preferences: ^2.2.2
sqflite: ^2.3.2
widgets_to_image: ^1.0.0
flutter_esc_pos_network: ^1.0.3
flutter_screenutil: ^5.9.3
dio: ^5.8.0+1
awesome_dio_interceptor: ^1.3.0
another_flushbar: ^1.12.30
dropdown_search: ^5.0.6
fl_chart: ^1.0.0
barcode: ^2.2.9
barcode_image: ^2.0.3
# imin_printer: ^0.6.10
dev_dependencies:
build_runner: ^2.4.6
flutter_gen_runner: ^5.3.2
flutter_lints: ^5.0.0
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.14.4
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter_gen:
output: lib/core/assets/
integrations:
flutter_svg: true
flutter_launcher_icons:
android: "launcher_icon"
ios: true
image_path: "assets/logo/logo.png"
min_sdk_android: 21
remove_alpha_ios: true
adaptive_icon_background: "#FFFFFF"
adaptive_icon_foreground: "assets/logo/logo.png"
web:
generate: true
image_path: "assets/logo/logo.png"
background_color: "#hexcode"
theme_color: "#hexcode"
windows:
generate: true
image_path: "assets/logo/logo.png"
icon_size: 48
macos:
generate: true
image_path: "assets/logo/logo.png"
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
- assets/icons/
- assets/logo/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Quicksand
fonts:
- asset: assets/fonts/quicksand/Quicksand-Light.ttf
weight: 300
- asset: assets/fonts/quicksand/Quicksand-Regular.ttf
weight: 400
- asset: assets/fonts/quicksand/Quicksand-Medium.ttf
weight: 500
- asset: assets/fonts/quicksand/Quicksand-SemiBold.ttf
weight: 600
- asset: assets/fonts/quicksand/Quicksand-Bold.ttf
weight: 700