Merge pull request 'Order draw' (#9) from efril into main

Reviewed-on: https://gits.altru.id/ferdiansyah/pos-dashboard-v2/pulls/9
This commit is contained in:
aefril 2025-09-13 07:26:28 +00:00
commit f3358705b0
4 changed files with 615 additions and 0 deletions

10
package-lock.json generated
View File

@ -55,6 +55,7 @@
"input-otp": "1.4.1", "input-otp": "1.4.1",
"jspdf": "^3.0.1", "jspdf": "^3.0.1",
"keen-slider": "6.8.6", "keen-slider": "6.8.6",
"lucide-react": "^0.544.0",
"mapbox-gl": "3.9.0", "mapbox-gl": "3.9.0",
"negotiator": "1.0.0", "negotiator": "1.0.0",
"next": "15.1.2", "next": "15.1.2",
@ -8462,6 +8463,15 @@
"loose-envify": "cli.js" "loose-envify": "cli.js"
} }
}, },
"node_modules/lucide-react": {
"version": "0.544.0",
"resolved": "https://registry.npmjs.org/lucide-react/-/lucide-react-0.544.0.tgz",
"integrity": "sha512-t5tS44bqd825zAW45UQxpG2CvcC4urOwn2TrwSH8u+MjeE+1NnWl6QqeQ/6NdjMqdOygyiT9p3Ev0p1NJykxjw==",
"license": "ISC",
"peerDependencies": {
"react": "^16.5.1 || ^17.0.0 || ^18.0.0 || ^19.0.0"
}
},
"node_modules/mapbox-gl": { "node_modules/mapbox-gl": {
"version": "3.9.0", "version": "3.9.0",
"resolved": "https://registry.npmjs.org/mapbox-gl/-/mapbox-gl-3.9.0.tgz", "resolved": "https://registry.npmjs.org/mapbox-gl/-/mapbox-gl-3.9.0.tgz",

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@ -61,6 +61,7 @@
"input-otp": "1.4.1", "input-otp": "1.4.1",
"jspdf": "^3.0.1", "jspdf": "^3.0.1",
"keen-slider": "6.8.6", "keen-slider": "6.8.6",
"lucide-react": "^0.544.0",
"mapbox-gl": "3.9.0", "mapbox-gl": "3.9.0",
"negotiator": "1.0.0", "negotiator": "1.0.0",
"next": "15.1.2", "next": "15.1.2",

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@ -0,0 +1,601 @@
'use client'
import React, { useState, useEffect, useRef } from 'react'
import { Users, RotateCw, Trophy, Trash2, RefreshCw, Database } from 'lucide-react'
interface Order {
orderId: string
customerName: string
email: string
amount: number
status: string
}
interface WinnerResult {
order: Order
timestamp: Date
position: number
}
const RandomDrawApp: React.FC = () => {
const [orders, setOrders] = useState<Order[]>([])
const [isSpinning, setIsSpinning] = useState<boolean>(false)
const [winners, setWinners] = useState<WinnerResult[]>([])
const [numberOfWinners, setNumberOfWinners] = useState<number>(1)
const [currentWheelItems, setCurrentWheelItems] = useState<Order[]>([])
const [selectedWinner, setSelectedWinner] = useState<Order | null>(null)
const wheelRef = useRef<HTMLDivElement>(null)
const audioContextRef = useRef<AudioContext | null>(null)
const tickIntervalRef = useRef<NodeJS.Timeout | null>(null)
// Initialize Audio Context
useEffect(() => {
const initAudio = () => {
if (!audioContextRef.current) {
audioContextRef.current = new (window.AudioContext || (window as any).webkitAudioContext)()
}
}
document.addEventListener('click', initAudio, { once: true })
return () => {
document.removeEventListener('click', initAudio)
if (tickIntervalRef.current) {
clearTimeout(tickIntervalRef.current)
}
}
}, [])
// Create tick sound effect
const playTickSound = () => {
if (!audioContextRef.current) return
const ctx = audioContextRef.current
const oscillator = ctx.createOscillator()
const gainNode = ctx.createGain()
oscillator.connect(gainNode)
gainNode.connect(ctx.destination)
oscillator.frequency.setValueAtTime(800, ctx.currentTime)
oscillator.frequency.exponentialRampToValueAtTime(200, ctx.currentTime + 0.05)
gainNode.gain.setValueAtTime(0, ctx.currentTime)
gainNode.gain.linearRampToValueAtTime(0.1, ctx.currentTime + 0.01)
gainNode.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.05)
oscillator.start(ctx.currentTime)
oscillator.stop(ctx.currentTime + 0.05)
}
// Start tick sound during spinning
const startTickSound = (duration: number) => {
if (tickIntervalRef.current) {
clearTimeout(tickIntervalRef.current)
}
let tickInterval = 50
const maxInterval = 200
const intervalIncrement = (maxInterval - tickInterval) / (duration / 100)
const tick = () => {
playTickSound()
tickInterval += intervalIncrement
if (tickInterval < maxInterval) {
tickIntervalRef.current = setTimeout(tick, Math.min(tickInterval, maxInterval))
}
}
tick()
setTimeout(() => {
if (tickIntervalRef.current) {
clearTimeout(tickIntervalRef.current)
tickIntervalRef.current = null
}
}, duration + 100)
}
// Mock data
useEffect(() => {
const mockOrders: Order[] = [
{ orderId: 'ORD-001', customerName: 'John Doe', email: 'john@email.com', amount: 150000, status: 'completed' },
{ orderId: 'ORD-002', customerName: 'Jane Smith', email: 'jane@email.com', amount: 250000, status: 'completed' },
{ orderId: 'ORD-003', customerName: 'Bob Johnson', email: 'bob@email.com', amount: 180000, status: 'completed' },
{
orderId: 'ORD-004',
customerName: 'Alice Brown',
email: 'alice@email.com',
amount: 320000,
status: 'completed'
},
{
orderId: 'ORD-005',
customerName: 'Charlie Wilson',
email: 'charlie@email.com',
amount: 95000,
status: 'completed'
},
{
orderId: 'ORD-006',
customerName: 'Diana Davis',
email: 'diana@email.com',
amount: 420000,
status: 'completed'
},
{
orderId: 'ORD-007',
customerName: 'Edward Miller',
email: 'edward@email.com',
amount: 280000,
status: 'completed'
},
{
orderId: 'ORD-008',
customerName: 'Fiona Garcia',
email: 'fiona@email.com',
amount: 190000,
status: 'completed'
},
{
orderId: 'ORD-009',
customerName: 'George Martinez',
email: 'george@email.com',
amount: 350000,
status: 'completed'
},
{ orderId: 'ORD-010', customerName: 'Helen Lopez', email: 'helen@email.com', amount: 210000, status: 'completed' }
]
setOrders(mockOrders)
setCurrentWheelItems(mockOrders)
}, [])
const shuffleArray = <T,>(array: T[]): T[] => {
const shuffled = [...array]
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]]
}
return shuffled
}
const performSpin = (finalWinners: Order[], mainWinner: Order) => {
const wheelElement = wheelRef.current
if (!wheelElement) return
const CARD_HEIGHT = 100
const WINNER_ZONE_CENTER = 250
// Find where the winner already exists in current wheel items (no manipulation)
let winnerIndex = currentWheelItems.findIndex(item => item.orderId === mainWinner.orderId)
// If winner not found in wheel, find a suitable position
if (winnerIndex === -1) {
winnerIndex = Math.floor(Math.random() * currentWheelItems.length)
}
// Reset wheel position
wheelElement.style.transition = 'none'
wheelElement.style.transform = 'translateY(0px)'
wheelElement.offsetHeight
setTimeout(() => {
// Calculate spin parameters
const minSpins = 15
const maxSpins = 25
const spins = minSpins + Math.random() * (maxSpins - minSpins)
const totalItems = currentWheelItems.length
// Calculate final position to land on winner
const totalRotations = Math.floor(spins)
const baseScrollDistance = totalRotations * totalItems * CARD_HEIGHT
const winnerScrollPosition = winnerIndex * CARD_HEIGHT
const finalPosition = -(baseScrollDistance + winnerScrollPosition) + WINNER_ZONE_CENTER - CARD_HEIGHT / 2
// Dynamic duration
const distance = Math.abs(finalPosition)
const baseDuration = 3000
const maxDuration = 5000
const duration = Math.min(baseDuration + (distance / 10000) * 1000, maxDuration)
console.log('🎲 NATURAL SPIN:')
console.log('Selected Winner:', mainWinner.orderId, '-', mainWinner.customerName)
console.log('Found at Index:', winnerIndex)
console.log('Will show in result:', mainWinner.orderId)
// Animate wheel
wheelElement.style.transform = `translateY(${finalPosition}px)`
wheelElement.style.transition = `transform ${duration}ms cubic-bezier(0.17, 0.67, 0.12, 0.99)`
// Start sound effect
startTickSound(duration)
// Complete spinning after animation
setTimeout(() => {
// Stop sound
if (tickIntervalRef.current) {
clearTimeout(tickIntervalRef.current)
tickIntervalRef.current = null
}
// Set the ACTUAL pre-selected winner (not what's visually in wheel)
setSelectedWinner(mainWinner)
// Add PRE-SELECTED winners to results (guaranteed match)
const newWinners = finalWinners.map((order, index) => ({
order,
timestamp: new Date(),
position: winners.length + index + 1
}))
setWinners(prev => [...prev, ...newWinners])
setIsSpinning(false)
console.log('🏆 RESULT WINNER:', newWinners[0].order.orderId)
console.log('🎯 Visual winner may differ from result (result is guaranteed correct)')
// Reset wheel for next spin
setTimeout(() => {
wheelElement.style.transition = 'none'
wheelElement.style.transform = 'translateY(0px)'
wheelElement.offsetHeight
}, 1500)
}, duration)
}, 100)
}
const spinWheel = async () => {
// Filter orders yang belum menang
const availableOrders = orders.filter(order => !winners.some(winner => winner.order.orderId === order.orderId))
if (availableOrders.length === 0 || isSpinning) return
setIsSpinning(true)
setSelectedWinner(null)
// Reset wheel position before every spin
const wheelElement = wheelRef.current
if (wheelElement) {
wheelElement.style.transition = 'none'
wheelElement.style.transform = 'translateY(0px)'
wheelElement.offsetHeight // Force reflow
}
// Pilih winner yang akan ditampilkan di result
const shuffledAvailable = shuffleArray(availableOrders)
const finalWinners = shuffledAvailable.slice(0, Math.min(numberOfWinners, availableOrders.length))
const mainWinner = finalWinners[0]
console.log('🎯 PRE-SELECTED WINNER:', mainWinner.orderId, '-', mainWinner.customerName)
console.log('🎯 THIS WINNER WILL BE GUARANTEED IN RESULT')
// Always call performSpin with the guaranteed winner
if (wheelElement) {
performSpin(finalWinners, mainWinner)
}
}
const clearResults = () => {
// Stop any ongoing sound effects
if (tickIntervalRef.current) {
clearTimeout(tickIntervalRef.current)
tickIntervalRef.current = null
}
setWinners([])
setSelectedWinner(null)
setIsSpinning(false) // Force reset spinning state
// Reset wheel position when clearing
const wheelElement = wheelRef.current
if (wheelElement) {
wheelElement.style.transition = 'none'
wheelElement.style.transform = 'translateY(0px)'
}
}
const refreshOrders = () => {
// Stop any ongoing sound effects
if (tickIntervalRef.current) {
clearTimeout(tickIntervalRef.current)
tickIntervalRef.current = null
}
const shuffled = shuffleArray(orders)
setCurrentWheelItems(shuffled)
setSelectedWinner(null)
setIsSpinning(false) // Force reset spinning state
// Reset wheel position
const wheelElement = wheelRef.current
if (wheelElement) {
wheelElement.style.transition = 'none'
wheelElement.style.transform = 'translateY(0px)'
}
}
const formatCurrency = (amount: number) => {
return new Intl.NumberFormat('id-ID', {
style: 'currency',
currency: 'IDR',
minimumFractionDigits: 0
}).format(amount)
}
// Get available orders for spinning
const availableOrdersCount = orders.filter(
order => !winners.some(winner => winner.order.orderId === order.orderId)
).length
return (
<div className='min-h-screen bg-white text-gray-900 p-6'>
<div className='max-w-7xl mx-auto'>
{/* Header */}
<div className='text-center mb-8'>
<h1 className='text-4xl font-bold text-primary mb-2'>Random Order Draw</h1>
<p className='text-gray-600'>Select random winners from order database</p>
</div>
{/* Main Layout */}
<div className='grid grid-cols-1 lg:grid-cols-2 gap-8 mb-8'>
{/* Left Panel - Table & Controls */}
<div className='space-y-6'>
{/* Controls */}
<div className='bg-white rounded-lg p-6 border border-gray-200 shadow-sm'>
<div className='flex items-center justify-between mb-4'>
<h2 className='text-xl font-semibold flex items-center gap-2 text-gray-900'>
<Database size={20} className='text-primary' />
Order Database ({orders.length} total, {availableOrdersCount} available)
</h2>
<button
onClick={refreshOrders}
className='p-2 bg-gray-100 hover:bg-gray-200 rounded-lg transition-colors border border-gray-300'
title='Shuffle Orders'
disabled={isSpinning}
>
<RefreshCw size={16} className='text-gray-700' />
</button>
</div>
<div className='mb-4'>
<label className='block text-sm font-medium text-gray-700 mb-2'>Number of winners</label>
<input
type='number'
min='1'
max={availableOrdersCount}
value={numberOfWinners}
onChange={e => setNumberOfWinners(Math.min(parseInt(e.target.value) || 1, availableOrdersCount))}
className='w-32 bg-white border border-gray-300 rounded-lg p-2 text-gray-900 focus:border-primary focus:outline-none focus:ring-2 focus:ring-primary/20'
disabled={isSpinning}
/>
</div>
<button
onClick={spinWheel}
disabled={availableOrdersCount === 0 || isSpinning}
className='w-full bg-primary hover:bg-primary/90 disabled:bg-gray-400 disabled:cursor-not-allowed text-white font-semibold py-4 px-6 rounded-lg flex items-center justify-center gap-3 transition-colors text-lg shadow-lg'
>
<RotateCw size={24} className={isSpinning ? 'animate-spin' : ''} />
{isSpinning ? `Spinning...` : availableOrdersCount === 0 ? 'No Available Orders' : 'Spin the Wheel'}
</button>
</div>
{/* Orders Table */}
<div className='bg-white rounded-lg overflow-hidden border border-gray-200 shadow-sm'>
<div className='p-4 border-b border-gray-200 bg-gray-50'>
<h3 className='text-lg font-semibold text-gray-900'>Eligible Orders</h3>
</div>
<div className='max-h-96 overflow-y-auto'>
<table className='w-full'>
<thead className='bg-gray-100 sticky top-0'>
<tr>
<th className='text-left p-3 text-sm font-medium text-gray-700'>Order ID</th>
<th className='text-left p-3 text-sm font-medium text-gray-700'>Customer</th>
<th className='text-left p-3 text-sm font-medium text-gray-700'>Amount</th>
<th className='text-left p-3 text-sm font-medium text-gray-700'>Status</th>
</tr>
</thead>
<tbody>
{orders.map(order => {
const isWinner = winners.some(winner => winner.order.orderId === order.orderId)
return (
<tr
key={order.orderId}
className={`border-b border-gray-100 hover:bg-gray-50 transition-colors ${
isWinner ? 'bg-primary/10' : ''
}`}
>
<td className='p-3 text-sm font-mono text-gray-900'>{order.orderId}</td>
<td className='p-3 text-sm'>
<div className='text-gray-900'>{order.customerName}</div>
<div className='text-gray-500 text-xs'>{order.email}</div>
</td>
<td className='p-3 text-sm text-gray-900'>{formatCurrency(order.amount)}</td>
<td className='p-3 text-sm'>
<span
className={`px-2 py-1 rounded-full text-xs text-white ${
order.status === 'completed' ? 'bg-primary' : 'bg-yellow-500'
}`}
>
{order.status}
</span>
{isWinner && <Trophy className='inline ml-2 text-yellow-500' size={16} />}
</td>
</tr>
)
})}
</tbody>
</table>
</div>
</div>
</div>
{/* Right Panel - Spin Wheel */}
<div className='bg-white rounded-lg p-6 border border-gray-200 shadow-sm'>
<h3 className='text-xl font-semibold mb-4 text-center text-gray-900'>Spin Wheel</h3>
{/* Wheel Container */}
<div
className='relative w-full bg-gray-100 rounded-lg overflow-hidden border-2 border-primary'
style={{ height: '500px' }}
>
{/* Winner Selection Zone */}
<div
className='absolute left-0 right-0 z-50 border-2 border-red-500 bg-red-500/15'
style={{
top: '200px',
height: '100px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center'
}}
>
{/* Left Arrow */}
<div
className='absolute w-0 h-0 border-t-transparent border-b-transparent border-r-red-500'
style={{
left: '-20px',
borderTopWidth: '20px',
borderBottomWidth: '20px',
borderRightWidth: '25px'
}}
></div>
{/* Winner Badge */}
<div className='bg-red-600 text-white px-6 py-3 rounded-lg font-bold text-lg tracking-wider shadow-lg'>
🎯 WINNER 🎯
</div>
{/* Right Arrow */}
<div
className='absolute w-0 h-0 border-t-transparent border-b-transparent border-l-red-500'
style={{
right: '-20px',
borderTopWidth: '20px',
borderBottomWidth: '20px',
borderLeftWidth: '25px'
}}
></div>
</div>
{/* Scrolling Cards */}
<div ref={wheelRef} className='absolute inset-0' style={{ transform: 'translateY(0px)' }}>
{/* Generate enough cards for smooth scrolling */}
{Array.from({ length: 40 }, (_, repeatIndex) =>
currentWheelItems.map((order, orderIndex) => {
const isCurrentWinner = winners.some(winner => winner.order.orderId === order.orderId)
const isSelectedWinner = selectedWinner?.orderId === order.orderId
return (
<div
key={`repeat-${repeatIndex}-order-${orderIndex}`}
className={`flex items-center px-4 border-b border-gray-300 ${
isCurrentWinner
? 'bg-primary/10'
: isSelectedWinner
? 'bg-yellow-100'
: orderIndex % 2 === 0
? 'bg-white'
: 'bg-gray-50'
}`}
style={{
height: '100px',
minHeight: '100px',
maxHeight: '100px'
}}
>
{/* Order Info */}
<div className='flex-1'>
<div
className={`font-bold text-xl mb-1 ${
isCurrentWinner ? 'text-primary' : isSelectedWinner ? 'text-yellow-600' : 'text-gray-900'
}`}
>
{order.orderId}
</div>
<div
className={`text-base ${
isCurrentWinner
? 'text-primary/80'
: isSelectedWinner
? 'text-yellow-700'
: 'text-gray-600'
}`}
>
{order.customerName}
</div>
</div>
{/* Amount */}
<div className='text-right'>
<div className='text-primary font-bold text-lg'>{formatCurrency(order.amount)}</div>
{(isCurrentWinner || isSelectedWinner) && (
<Trophy className='inline ml-2 text-yellow-500' size={16} />
)}
</div>
</div>
)
})
)}
</div>
{/* Gradient Overlays */}
<div className='absolute top-0 left-0 right-0 h-48 bg-gradient-to-b from-gray-100 via-gray-100/70 to-transparent pointer-events-none z-40'></div>
<div className='absolute bottom-0 left-0 right-0 h-48 bg-gradient-to-t from-gray-100 via-gray-100/70 to-transparent pointer-events-none z-40'></div>
</div>
</div>
</div>
{/* Results Section */}
{winners.length > 0 && (
<div className='bg-white rounded-lg p-6 border border-gray-200 shadow-sm'>
<div className='flex items-center justify-between mb-6'>
<h3 className='text-2xl font-semibold flex items-center gap-2 text-gray-900'>
<Trophy className='text-yellow-500' size={28} />
Draw Results ({winners.length} Winners)
</h3>
<button
onClick={clearResults}
className='bg-red-600 hover:bg-red-700 text-white px-4 py-2 rounded-lg flex items-center gap-2 transition-colors'
disabled={isSpinning}
>
<Trash2 size={16} />
Clear Results
</button>
</div>
{/* Simple Winner List */}
<div className='space-y-3'>
{winners.map(winner => (
<div
key={`result-${winner.order.orderId}-${winner.timestamp.getTime()}`}
className='flex items-center justify-between bg-gray-50 p-4 rounded-lg border border-gray-200'
>
<div className='flex items-center gap-4'>
<div className='bg-yellow-500 text-white px-3 py-1 rounded-full text-sm font-bold'>
#{winner.position}
</div>
<div>
<div className='font-bold text-lg text-gray-900'>{winner.order.customerName}</div>
<div className='text-gray-600 text-sm'>
{winner.order.orderId} {winner.order.email}
</div>
</div>
</div>
<div className='text-right'>
<div className='text-primary font-bold text-lg'>{formatCurrency(winner.order.amount)}</div>
<div className='text-gray-500 text-xs'>Won at: {winner.timestamp.toLocaleTimeString()}</div>
</div>
</div>
))}
</div>
</div>
)}
</div>
</div>
)
}
export default RandomDrawApp

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@ -212,6 +212,9 @@ const VerticalMenu = ({ dictionary, scrollMenu }: Props) => {
> >
{dictionary['navigation'].vendor} {dictionary['navigation'].vendor}
</MenuItem> </MenuItem>
<MenuItem href={`/${locale}/draw`} icon={<i className='tabler-building' />} target='_blank'>
Random Draw
</MenuItem>
</MenuSection> </MenuSection>
</Menu> </Menu>
</ScrollWrapper> </ScrollWrapper>